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  #1  
Old May 29th, 2008, 06:14 AM

Zeldor Zeldor is offline
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Default Lords of Civilization

Screenies of them, if you have no time to summon them

National Hinnom blood summon, lvl9, 177 blood slaves per one. Good thing for people bored with wishing for Seraph too

Arakiel
Fear +5, SR&FR&PR 100%, Stealthy +20!!, BV +2, Fortune Teller 20


Kokabel
Fear +5, SR&FR&PR 100%, Stealthy +20!!, BV +2, Fortune Teller 20




Semyaza
Fear +5, SR&FR&PR 100%, Stealthy +20!!, BV +2, Healer 100



Ezekiel
Fear +5, SR&FR&PR 100%, Stealthy +20!!, BV +2, Fortune Teller 20



Shamshiel
Fear +5, SR&FR&PR 100%, Stealthy +20!!, BV +2, Fortune Teller 20



Azazel
Fear +10, SR&FR&PR 100%, Stealthy +20!!, BV +2

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  #2  
Old May 29th, 2008, 06:19 AM
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mathusalem mathusalem is offline
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Default Re: Lords of Civilization

Azazael learn how to make and use cosmetics ? lol !


the description talk about seduction ability but It dont see the seduction icon, so, seductor or not ?
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  #3  
Old May 29th, 2008, 06:24 AM

Zeldor Zeldor is offline
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Default Re: Lords of Civilization

They have "Corrupt enemy commander" order available.

I had funny test now. My seduction failed so normal assassination battle occured. Semyaza charmed indy commander and after that battle that commander attacked that province.
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Old May 29th, 2008, 06:48 AM

Azeral Azeral is offline
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Default Re: Lords of Civilization

You should take a look at MA's Chayot and Ophanim.

Ophanim are size 5 tramplers with flying and map move 5, two misc slots only, Awe +5, immune shock/fire/poison, eth, 9 AP fire shield, lifeless, 21 base PROT, 14 base ATT/DEF, 20 base STR, Flame Strike attack. Sadly, lifelessness precludes regeneration, but they're sacred and priest 3, so they can bless themselves and still can get luck. Completely unequipped, mine's soloing everything in sight, now up to four XP stars and heroic agility for 20 ATT/DEF. Somewhere around 56ish base HP, too, can't quite tell the exact number because it's got a never-healing wound at the moment (the only affliction it has after countless battles) and 46 HP.

Chayot are utterly ridiculous. Almost unspeakably so. The first form is HP 55, ATT 15, DEF 14, PREC 15, STR 18, MR 17, PROT 9, 55 HP, flying and 6 map move, Awe +6, 100 FR/SR/PR, 10 AP fire shield. Astral 4, Priest 4. FULL SLOTS. No armor by default, fist is default weapon.

But that's not all.

Chayot also shift between forms when they're harmed (hit or killed, I can't say which). They can change between them at will outside of combat. Eagle-faced form changes Astral 4 to Air 4, HP 66, PREC 20, PROT 11, that's all that's different. Lion-faced form is Fire 4, HP 77, PREC 14, ATT 20, STR 20, PROT 13. Ox-faced form is Earth 4, HP 88, PREC 13, ATT 15, DEF 12, STR 21, PROT 19. Other than that, as far as I can see, they're the same. Full slots, hypothetical access to 4 in four different paths and Priest 4 in each form, non-lifeless so they can be given regen, utterly ridiculous movement and flying so they can plop themselves anywhere a la Vastness, and if all four forms have to be killed then they are basically unfathomably powerful.

The Ophanim are 59 pearls, Chayot are 222 and hopefully unwishable.
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Old May 29th, 2008, 06:57 AM

Zeldor Zeldor is offline
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Default Re: Lords of Civilization

Just checked, you can wish for Chayots. Tetramorph, cool
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Old May 29th, 2008, 07:00 AM

Azeral Azeral is offline
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Default Re: Lords of Civilization

Well, they're...Conjuration 9, Astral 7, Fire 3 or 4, and cost 222 astral pearls, so they need to become unwishable immediately. Why the hell would anyone bother casting them normally? I mean, sure, you get the other conjuration stuff along the way, but the other path gives you alteration stuff along the way and the other various powers of Wish.

This has absolutely swayed me toward powerful nationals becoming unwishable. This is a fairly clear cut case.
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Old May 29th, 2008, 07:08 AM

Zeldor Zeldor is offline
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Default Re: Lords of Civilization

And it seems that Chayot change form is bugged. They retreat of first form loses 75% HP. From what you say they should change into another when getting killed [they surely do not change when they lose some HP].
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  #8  
Old May 29th, 2008, 07:12 AM
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Default Re: Lords of Civilization

I think that Chayots should be unwishable as they are too expensive, but other nationals shouldn't. It just makes a nation way too powerful in the endgame if it has summons like Grigori which nobody else has access to.
So if Seraph is made unwishable, the races that have such endgame summons will have a terrific advantage which I don't think is correct. Somebody said recently (IIRC, it was thejeff) that late game should be balanced and every nation should have equal or nearly equal late-game abilities. Yes, it is boring, yes, the strategies are similar, but it is balancing and balance is a VERY important part of this game as well as any other one.
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Old May 29th, 2008, 07:12 AM

Azeral Azeral is offline
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Default Re: Lords of Civilization

Also, I semi-rescind my notion of the case being absolutely clear-cut, because it appears that summoning a Chayot automatically comes with 4 non-commander Ophanim. At 59 gems a piece and able to solo ridiculous numbers of things each, the loss of two misc slots hurts a little but...uh...flying and map move 5, I'm pretty much just throwing them under the flying/6 Chayot and going wild. If nature blessing bypasses lifelessness, I think I have a new favorite strategy.

Edit: OH GOD WHAT. One of my Ophanim has the Awesome Presence heroic ability and now has Awe +10. Combat basically consists of entire armies refusing to hit him as he tramples through, and anyone who does bypass that has to deal with ethereality, 14 DEF, and then a metric ton of protection. And, for doing this, they get fire shielded.
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Old May 29th, 2008, 07:21 AM

AlgaeNymph AlgaeNymph is offline
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Default Re: Lords of Civilization

Something I've noticed while playing around with the Grigori in debug mode was that Azazel still likes to play around with the mortals, i.e. he'll occasionally sire a nephilim.

While I'm here, let's compare what we have with my predictions:

Azazel (death, maybe earth and blood)
Kokabiel/Baraqel (astral, maybe death)
Araqiel (earth, maybe astral and nature)
Chazaqiel (air, maybe water)
Shamsiel (fire, maybe astral)
Samyaza (because even though Armaros/Penemue has a more distinctive niche, Samyaza is too big of a name to pass up).
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