.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPWW2- Save $6.00
World Supremacy- Save $8.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old July 2nd, 2018, 05:35 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Captain
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 845
Thanks: 183
Thanked 302 Times in 232 Posts
scorpio_rocks is on a distinguished road
Question CIWS/VIRSS Vs ATGM/AGM

A couple of quick questions about the interaction of vehicle missile counter-measures and missiles / LGBs (neither is a huge problem...):


1. Timing/order of resolution - any chance to have the CIWS/smoke animation and the success or fail message play when the missile reaches it's target rather than on launch?


2. If a missile/bomb is successfully countered (especially if destroyed by active systems) should it still explode with it's usual area of effect? (I have had, on a number of occasions, another vehicle or even the original target destroyed by the HE burst!)
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
Updated 2017 SPMBT Roundel Objectives Mod
Updated SPMBT Small ID Flags Mod
Reply With Quote
  #2  
Old July 2nd, 2018, 06:24 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,220
Thanks: 52
Thanked 1,209 Times in 843 Posts
Mobhack is on a distinguished road
Default Re: CIWS/VIRSS Vs ATGM/AGM

It works as it works.

As to HE effect in the target hex - if VIRSS blinds it, it will still hit somewhere near the tank and go bang on hitting the ground or whatever. (I think VIRSS sometimes reduces hit chance to 1% but its been a decade since I looked at that code, or more).

If a CIWS destroys it it'll also tend to go bang, as the CIWS can be an explosive device as well (in fact I can't think of any vulcan type CIWS, though a rifle calibre one was experimented with for Chieftain in the 70s).

So not a good thing to be infantry near any tank being engaged with ATGM, or that's merrily popping off explosive charges to save itself. That is why tanks with ERA don't carry infantry as well - ERA firing would result in "people pate" for any tank riders.

cheers
Andy
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #3  
Old December 15th, 2018, 08:18 AM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 427
Thanks: 288
Thanked 100 Times in 80 Posts
jivemi is on a distinguished road
Default Re: CIWS/VIRSS Vs ATGM/AGM

Quote:
Originally Posted by Mobhack View Post
It works as it works.

As to HE effect in the target hex - if VIRSS blinds it, it will still hit somewhere near the tank and go bang on hitting the ground or whatever. (I think VIRSS sometimes reduces hit chance to 1% but its been a decade since I looked at that code, or more).


cheers
Andy
Just had an incident where an HJ-8 attacked a K-2. The message said that the EW defeated the missile, yet the missile struck home anyway and blew up the tank on a front hit (can't recall hull or turret). Is this supposed to happen once in awhile?
Reply With Quote
  #4  
Old December 15th, 2018, 09:18 AM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 9,534
Thanks: 1,720
Thanked 2,564 Times in 1,357 Posts
DRG will become famous soon enough
Default Re: CIWS/VIRSS Vs ATGM/AGM

Yes it will. There are variables built into both the missile and missile defence code that can sometimes result in what was classed as a defeat of the attack turning into something more than that.......in a RL analogy from WW2 you may have shot down the Kamikaze in flames but it still hit the deck of the carrier. Or a board game / miniatures analogy you rolled a 10 for the missile defence then rolled snake-eyes or boxcars for the final result so even though technically you defeated the attack the missile still did damage but in this case enough damage to destroy the target vehicle.
__________________

Last edited by DRG; December 15th, 2018 at 10:43 AM..
Reply With Quote
The Following 3 Users Say Thank You to DRG For This Useful Post:
  #5  
Old December 15th, 2018, 09:53 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,220
Thanks: 52
Thanked 1,209 Times in 843 Posts
Mobhack is on a distinguished road
Default Re: CIWS/VIRSS Vs ATGM/AGM

There still is a 1% or so chance for the missile to hit - nothing is ever a cert.
Reply With Quote
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
  #6  
Old December 15th, 2018, 10:43 AM
Imp's Avatar

Imp Imp is offline
Lieutenant General
 
Join Date: Jul 2008
Location: Uk
Posts: 2,898
Thanks: 65
Thanked 373 Times in 301 Posts
Imp is on a distinguished road
Default Re: CIWS/VIRSS Vs ATGM/AGM

You can indeed get a rare hit after it is defeated, as Andy mentioned says 1% chance.
Only difference I can see between the 2 systems is CIWS seems (not tested) to have a slightly better chance of stopping the missile.
Both seem to stop older (less accurate?) systems more frequently than new ones that can get through.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #7  
Old Yesterday, 08:08 AM
Wdll's Avatar

Wdll Wdll is offline
Major
 
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,153
Thanks: 159
Thanked 42 Times in 32 Posts
Wdll is on a distinguished road
Default Re: CIWS/VIRSS Vs ATGM/AGM

Quote:
Originally Posted by DRG View Post
Yes it will. There are variables built into both the missile and missile defence code that can sometimes result in what was classed as a defeat of the attack turning into something more than that.......in a RL analogy from WW2 you may have shot down the Kamikaze in flames but it still hit the deck of the carrier. Or a board game / miniatures analogy you rolled a 10 for the missile defence then rolled snake-eyes or boxcars for the final result so even though technically you defeated the attack the missile still did damage but in this case enough damage to destroy the target vehicle.
I don't know why but this paragraph just made me feel warm and happy inside.
__________________
That's it, keep dancing on the minefield!
Reply With Quote
  #8  
Old Yesterday, 12:08 PM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 9,534
Thanks: 1,720
Thanked 2,564 Times in 1,357 Posts
DRG will become famous soon enough
Default Re: CIWS/VIRSS Vs ATGM/AGM

In the game, as in real life S**t happens. You could be the best-trained commando/ SF on the planet and a kid with a .22 could get lucky. If it happens too often ...well that's a problem that may need a tweak... but once in a while is perfectly normal game behaviour that has been coded to allow the occasional one in a million "who would have thunk it ?" result. I just related a story from SP1 to Andy in regards to a slight code change that I think I mentioned on the forums in the past but here it is again...

My one outstanding memory of playing a WW2 campaign in SP1 was one I played as the German ..... I had carefully upgraded my force so that by the end of 1944 I had all the "really good stuff" ( well as much of it as you could get in SP1 ).... The first battle of 1945 was January playing against the USA. About 1/4 way into the game.....feeling cocky and doing well....... the AI unleash a hell storm of fighter-bombers..... twin engine B-25's and lots of rocket firing P-47's etc etc.... by the time it was done with me, my carefully husband core was decimated... I was lucky enough to have a save so I played it out again twice more and twice more the flying monkeys from hell eviscerated my panzers..... I have never seen the AI do anything like that again since. It was a truly humbling experience and why I love the game
__________________
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
  #9  
Old Yesterday, 01:39 PM
zovs66's Avatar

zovs66 zovs66 is online now
Sergeant
 
Join Date: Mar 2011
Location: Ohio
Posts: 305
Thanks: 252
Thanked 169 Times in 85 Posts
zovs66 is on a distinguished road
Default Re: CIWS/VIRSS Vs ATGM/AGM

Quote:
flying monkeys from hell eviscerated my panzers
Vonderbar! Vonderbar!

Oh, that was excellent!
__________________
ASL
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:24 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.