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  #71  
Old July 19th, 2006, 05:28 AM

Saxon Saxon is offline
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Default Re: Why am I not able to win the Orania Map ?

Gandalf,

Are you sure that you don’t get taxes when unrest goes over 100? I was sure I was getting some in my current game. If you are right, I need to makes some changes…

On PD, I like 11 everywhere, as it will usually hold off Call of the Winds and Call of the Wild. I still argue that if you really need PD, you better get Mechanical Milita. If you have not tried that spell, you will be impressed. (At least in single player)
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  #72  
Old July 19th, 2006, 10:34 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Why am I not able to win the Orania Map ?

I believe the taxes go down with unrest? Or population (and therefor taxes)? Generally 100% can be maintained but cranking it to 200% is quickly damaging.

I find it a particularly handy thing when seiging a home castle. Drive up the unrest so that even if he does manage to get it back he wont be able to develop a response force. Another quick rush often grabs it again.
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  #73  
Old July 19th, 2006, 10:51 AM

Saxon Saxon is offline
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Default Re: Why am I not able to win the Orania Map ?

Hmm, I will check tonight. I know that when it hits 100%, you can not recruit, which makes your tactic very effective. I have found against the AI, they do not agressivly patrol when you drop a spy or two on the capital. I have found it so effective that it is almost an exploit. Against a human who knows what they are doing, I suspect the spy would have a short life span...
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  #74  
Old July 20th, 2006, 09:41 PM

Ironhawk Ironhawk is offline
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Default Re: Why am I not able to win the Orania Map ?

Humans definitely react if you raise unrest on them. The trick there is to have a whole set of spies start raising unrest on the same turn. You can cripple someone in this manner if you hit thier capitol and gold-heavy provinces all together. Quite powerful.
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  #75  
Old July 21st, 2006, 04:09 AM

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Default Re: Why am I not able to win the Orania Map ?

How many spies do you need to push it over 100 in one turn? If you catch them out and they can not recruit a patroling force the next turn, you could really disrupt things. Still, even pushing it up to 60 or so will disrupt income, it is a nice idea.
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  #76  
Old July 21st, 2006, 10:16 AM
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Default Re: Why am I not able to win the Orania Map ?

Sometimes you have a chance to take someones home castle even though you know he has large armies that will rush to take it back. Cranking taxes to 200% and setting everyone to search for blood maidens can give a nasty blow to his economy and ability to create national units.

Sometimes I even leave as his armies approach. Dont even bothr making him fight to get it back. Particularly with Pangaea or some other nation where I can hide my armies nearby just waiting for him to try and move his main army back out to the front lines. Its a difficult winning strategy but its a great ally strategy.
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