.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old November 2nd, 2008, 04:16 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: A couple of sneaky tricks

Cylopes don't have that much use for +pen, and I liked the idea of dropping enemy MR by 2.
Reply With Quote
  #12  
Old November 2nd, 2008, 04:22 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: A couple of sneaky tricks

Yep, you're right, didn't think of the MR
The +pen on a Cyclops could help anyway if the enemy puts him to cast remotes with his high E-magic... not unlikely.
Reply With Quote
  #13  
Old November 2nd, 2008, 05:20 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: A couple of sneaky tricks

Quote:
Originally Posted by Psientist View Post
Trick Two:
1. Forge a bunch of unpleasant cursed items, with no real offensive capabilities like "slave collar".

2. Give them to a bunch of cheap commanders (or commanders you're ready to get rid of, like feebleminded or soon-to-die from disease). Script them to attack rearmost or something similar. Put them way at the front lines.

3. Send those accursed commanders into battle against an enemy province (not one with a fortress) where enemy heroes, gods, or prophets are camping, skewing the odds against yourself.

4. You will lose the battle horribly... but enemy commanders will "find" those cursed items, get cursed, and lose an item slot. Hopefully a KEY enemy commander or hero... even pretender!
That theory is cute in practice, but AFAIK slave collars are one of the items that will never be picked up after battle, including other things like magical eyes and so on, probably because of their abuse potential.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #14  
Old November 2nd, 2008, 05:27 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: A couple of sneaky tricks

Quote:
Originally Posted by lch View Post
Quote:
Originally Posted by Psientist View Post
Trick Two:
1. Forge a bunch of unpleasant cursed items, with no real offensive capabilities like "slave collar".

2. Give them to a bunch of cheap commanders (or commanders you're ready to get rid of, like feebleminded or soon-to-die from disease). Script them to attack rearmost or something similar. Put them way at the front lines.

3. Send those accursed commanders into battle against an enemy province (not one with a fortress) where enemy heroes, gods, or prophets are camping, skewing the odds against yourself.

4. You will lose the battle horribly... but enemy commanders will "find" those cursed items, get cursed, and lose an item slot. Hopefully a KEY enemy commander or hero... even pretender!
That theory is cute in practice, but AFAIK slave collars are one of the items that will never be picked up after battle, including other things like magical eyes and so on, probably because of their abuse potential.
I'm pretty sure I had someone pick up a void eye after a battle just a couple of weeks ago.
Reply With Quote
  #15  
Old November 2nd, 2008, 05:36 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: A couple of sneaky tricks

There was a report in the Hall of D'oh! thread of a Cyclops picking up an Eye. That behaviour could have been patched out since then, of course.

Armour of Twisting Thorns is another interesting possibility for cursed item planting, by the way. +1B/N isn't a big issue if your enemy doesn't have those paths, and the 5 enc is a pretty big penalty for just about anyone who ends up with it.
Reply With Quote
  #16  
Old November 2nd, 2008, 05:38 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: A couple of sneaky tricks

Slave collars, hearts, Flesh Ward, Twisting Thorns and all eye items are non-findable, as are Lifelong Protection and Soul Contract. They can never be found by ANY commander if the owner is killed, they are gone when that happens.

Knife of the Damned is an annoying one that can be used for this, but there are far better uses for the astral and nature gems that would otherwise go to its making, especially in any sort of quantity.

In case someone wonders, the reason for why Lifelong Protection and Soul Contract are non-findable is found in the item descriptions. It is a contract written in blood between the Infernal Powers and the recipient and once the recipient dies, the Infernal Powers claim his soul and the contract ends. At that point it's just a scrap of parchment, though it could just as well go up in flames upon termination (for dramatic effect).
Reply With Quote
The Following 5 Users Say Thank You to Edi For This Useful Post:
  #17  
Old November 2nd, 2008, 05:42 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: A couple of sneaky tricks

Heh. For bonus coolness, an independent Demon Lord of some sort could appear for a turn and then cast Returning (or just retreat, if it had stormflight).

Thanks for the info, Edi.
Reply With Quote
  #18  
Old November 2nd, 2008, 06:10 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: A couple of sneaky tricks

Lychantropos' Amulet could be a way of getting rid of a bunch of Eagle kings sitting on your capitol ... if they have free misc slots. You're paying 10N (or 7N) to turn a thunderstriker into a research mage. And with flight they'll die pretty fast if you catch them in combat.

Would not be a terrible plan versus a Gorgon (or other SC god that depends on magic) who's got free slots and uses Mistform/Ironskin buffs etc., if you've run out of other ideas.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #19  
Old November 3rd, 2008, 02:46 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: A couple of sneaky tricks

Quote:
Originally Posted by Edi View Post
Slave collars, hearts, Flesh Ward, Twisting Thorns and all eye items are non-findable, as are Lifelong Protection and Soul Contract. They can never be found by ANY commander if the owner is killed, they are gone when that happens.

Knife of the Damned is an annoying one that can be used for this, but there are far better uses for the astral and nature gems that would otherwise go to its making, especially in any sort of quantity.

In case someone wonders, the reason for why Lifelong Protection and Soul Contract are non-findable is found in the item descriptions. It is a contract written in blood between the Infernal Powers and the recipient and once the recipient dies, the Infernal Powers claim his soul and the contract ends. At that point it's just a scrap of parchment, though it could just as well go up in flames upon termination (for dramatic effect).
You are definitely wrong Edi.
In Jotunland, I had a squad of scouts with black hearts. My prophet with unequaled obesity picked up a black heart and got like a 15 encumbrance value.

As for other items this works with: Bane Venom charm.
Reply With Quote
  #20  
Old November 3rd, 2008, 04:03 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: A couple of sneaky tricks

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Edi View Post
Slave collars, hearts, Flesh Ward, Twisting Thorns and all eye items are non-findable, as are Lifelong Protection and Soul Contract. They can never be found by ANY commander if the owner is killed, they are gone when that happens.

Knife of the Damned is an annoying one that can be used for this, but there are far better uses for the astral and nature gems that would otherwise go to its making, especially in any sort of quantity.

In case someone wonders, the reason for why Lifelong Protection and Soul Contract are non-findable is found in the item descriptions. It is a contract written in blood between the Infernal Powers and the recipient and once the recipient dies, the Infernal Powers claim his soul and the contract ends. At that point it's just a scrap of parchment, though it could just as well go up in flames upon termination (for dramatic effect).
You are definitely wrong Edi.
In Jotunland, I had a squad of scouts with black hearts. My prophet with unequaled obesity picked up a black heart and got like a 15 encumbrance value.

As for other items this works with: Bane Venom charm.
I just tested this, with Eyes of Aiming, Lifelong Protection, Soul Contracts, and Slave Collars.

Losing armies never pick up items.

Winning armies will never ever pick up an Eye or Slave Collars from an enemy army.

Winning armies will pick up Eyes of Aiming, Lifelong Protection, Soul Contracts, and Slave Collars in battles when dropped by friendly commanders who died in that battle.

So, I think Edi's post just refers to items dropped by enemy commanders. And Chris, this also does not conflict with what you saw, since your prophet picked up the items from friendly commanders.


I wonder what happens if a slave collar-wearing caveman is snagged with an Enslave Mind then killed? Who could pick up the collars?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?

Last edited by vfb; November 3rd, 2008 at 04:10 AM..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:36 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.