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  #631  
Old March 16th, 2010, 11:49 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Conceptual Balance Mod 1.6

Do you have the 'CBcomplete_1.6.dm' file in your mods directory. And the mods directory is inside of the Dominions 3 folder?
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  #632  
Old March 17th, 2010, 01:38 AM

phoenixgod2000 phoenixgod2000 is offline
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Default Re: Conceptual Balance Mod 1.6

Yes. When I get to the mod preferences in the game, its blank.
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  #633  
Old March 17th, 2010, 01:42 AM

phoenixgod2000 phoenixgod2000 is offline
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Default Re: Conceptual Balance Mod 1.6

I just figured it out. Apparently the folder has to be called mods and not mod. That's all it took

Thanks for your help

Jon
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  #634  
Old March 18th, 2010, 01:12 PM

earcaraxe earcaraxe is offline
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Default Re: Conceptual Balance Mod 1.6

HI!

is there a list of this kind for all the CBM changes (not just 1.5 to 1.6?)

many thanks.


Quote:
Originally Posted by quantum_mechani View Post
This version is coming out a little early (some games are waiting for it) so an up to date readme and a split version of the mod will be along later. The change log posted here is fairly complete though, so combined with the old readme there shouldn't be any problems.

General changes:

*Clams, Blood stones and Fever Fetishes Unique items.

*Lord of Corruption stealth boosted.

*Midget Masher revamped: now does AOE 1 damage but needs lots of strength to work at all.

*Dancing trident 2a to forge -> 1a.

*Serpent king given more dominion.

.... etcetc

*Thrown boulders have 5 ammo (it was an unintended nerf that they were 2 ammo last version).
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  #635  
Old March 19th, 2010, 10:44 AM

Sombre Sombre is offline
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Default Re: Conceptual Balance Mod 1.6

Download the mod, look in the txt file + dm.
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  #636  
Old March 24th, 2010, 05:33 AM

militarist militarist is offline
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Default Re: Conceptual Balance Mod 1.6

Phoenix pretender...and awe/regen/frightening atributes in general

I'm trying to use Phoenix it now. It's a fun pretender. But it's very hard to understand why in CBM AWE+0 was added to him. The main idea of phonex is to die. What's the idea behind increasing it's surviving? If someone believe it's underpowered there are a lot of ideas what can be improved. Heat level for example

In general, there are some very important attributes without which any early expansion combatant pretender has really not much sense regardless of price. What's the sense to take even cheap titan if it will get afficted very soon and will become worthless? It would be more reasonable I think that most of pretenders pretending to take part in early expansion had something wich makes them not useless. Even taking 9-10 dominion is not worthy if you have a pretender without fright,regen or immortality.It would be interesting to see statistics of usage of pretenders. I bet 80% of them are never requested (unless just for experiment, and only once). I think it should be some conceptual reform for pretender. Don't say how, but maybe separate tread is to be created and discussed?
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  #637  
Old March 28th, 2010, 06:11 PM

fungalreason fungalreason is offline
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Default Re: Conceptual Balance Mod 1.6

I came across a few bugs when going through the .dm:

These guys all have a typo: should be #stealthy instead of #stealth
Son of Fenrer
Master Druid
Arch Druid
Wolf Lord - Sporsnjall (just listed a second time incorrectly)

Lord of the Forest
(This might have been deliberate). The readmes (back to 1.3) all list him as being 50 points, but the mod sets the cost to 75... same as vanilla. It appears that it's just always been wrong.

Lady of Love
(This also may have been intentional, just undocumented) The "reduces unrest" effect was reduced from 100 to 25. There isn't any mention of it anywhere. It may not matter though; it doesn't seem like it's that useful of an ability. Taxing over 100% still kills off population at the same rate, as far as I can tell. You just don't need as many patrollers.
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  #638  
Old March 30th, 2010, 03:02 AM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

And Son of Fenrir is still spelled wrong, but what can you do?
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  #639  
Old March 30th, 2010, 07:53 AM
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by fungalreason View Post
Lady of Love
(This also may have been intentional, just undocumented) The "reduces unrest" effect was reduced from 100 to 25. There isn't any mention of it anywhere. It may not matter though; it doesn't seem like it's that useful of an ability. Taxing over 100% still kills off population at the same rate, as far as I can tell. You just don't need as many patrollers.
IIRC, patrolling kills population, so at least bandits, rebels and other trouble makers are spared.
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  #640  
Old March 30th, 2010, 06:20 PM

Micah Micah is offline
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Default Re: Conceptual Balance Mod 1.6

Awe on the phoenix means that the enemy troops take a little bit longer to kill it, meaning they have more time to clump up around him, and that he has a much better chance to get a spell off at close range. Flame eruption does more damage than a pyre explosion and costs less fatigue if you're F3 or higher.
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