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  #11  
Old April 19th, 2018, 12:34 PM
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Default Re: Heavy Transporter

During syrian civil war I have seen several time syrian ARV rescuering T-72 or BMP-2 during heavy fighting and in front of the enemy as in this video by ANNA-News News Agency from minute 43'00" circa. So I think it might be realistic to have an ARV in the game
https://www.youtube.com/watch?v=EKfRKQGpDis
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  #12  
Old April 19th, 2018, 05:41 PM
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Default Re: Heavy Transporter

An ARV would make more sense then the current tank transporter.
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  #13  
Old April 26th, 2018, 07:00 AM
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Default Re: Heavy Transporter

Its a speciality class for the odd scenerio, if you have need of it for something that gets used more do it.
Could put generic ones in UN Green or Red OOB, scenerio designer could always tweak if wanted to.
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  #14  
Old April 26th, 2018, 10:18 AM
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Default Re: Heavy Transporter

The same could be said for the ARV. They really are only a specialty Item and if you need one for a sceanrio then simply build one using the games existing " Modify the current units Data" feature using a vehicle that is close.

miscellaneous -> Carry Capacity = 255 and you have an ARV

You could "borrow" an M74 from the Portugese ( or the Spanish or Israelis)......

Since the game allows changing Icons easily now any of the Icons from 9002-9010 would make a suitable "ARV" for a scenario
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  #15  
Old April 27th, 2018, 12:04 AM
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Default Re: Heavy Transporter

So an ARV or 2 and a tank transporter could be added to the UN O0B under miscelleaneos for scenerio designers & deleted from all OOBs or at least those short on space.
Its already the go to OOB for scenerio oddities like civilians & landed planes.

For those OOBs that are full or all OOBs would have no objection putting level bombers & coin aircraft in here as well.
Never in campaign core so no issue buying and setting as captured.
Formation just needs country ID in it like Russian Level Bombers
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  #16  
Old April 27th, 2018, 04:22 AM
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Default Re: Heavy Transporter

......and that idea buggers every scenario and campaign that uses them so no, I won't be doing that.

My point with the ARV is if you need one in a scenario you can create one easily enough...... not sure how that morphed into removing all the level bombers and Coin aircraft but it's quite a leap
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  #17  
Old April 28th, 2018, 12:47 AM

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Default Re: Heavy Transporter

In terms of stuffed to the limit OOBs, any thoughts on creating a new WINSP? Say, WINSPWW2, WINSPMBT 1946-2000, WINSPMBTX 2001-2050? It would really just be a clone of the engine but would allow OOB room for future developments or 'what-if' speculation.
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  #18  
Old April 28th, 2018, 07:17 AM
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Default Re: Heavy Transporter

No, WYSIWYG. There are a couple OOB's that are nearly full but there has been no pressing need to "find room" for newer "critical" items. In SPWW2 the German OOB is full but that's because there is nothing more worthwhile that needs to be added
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