.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $7.00
Salvo- Save $7.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old April 18th, 2018, 07:34 AM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 9,457
Thanks: 1,659
Thanked 2,497 Times in 1,326 Posts
DRG will become famous soon enough
Confused Heavy Transporter

Does anyone use the Heavy transporter?
__________________
Reply With Quote
  #2  
Old April 18th, 2018, 07:51 AM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Sergeant
 
Join Date: Dec 2011
Posts: 395
Thanks: 83
Thanked 195 Times in 126 Posts
Aeraaa is on a distinguished road
Default Re: Heavy Transporter

I've seen some scenarios use it, but for me it is the most useless unit in the game.

Logical if you ask me, their purpose is strategic movement of heavy equipment, not coming anywhere close to a battle.
Reply With Quote
  #3  
Old April 18th, 2018, 08:10 AM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 9,457
Thanks: 1,659
Thanked 2,497 Times in 1,326 Posts
DRG will become famous soon enough
Default Re: Heavy Transporter

That unitclass is in both games but never used in SPWW2, All nations have one in MBT but I've never heard anyone mention using it.....which scenarios use it?

You could use it " creatively " to drag damaged tanks out of harms way but again, I have not heard of anyone doing that
__________________
Reply With Quote
  #4  
Old April 18th, 2018, 08:52 AM
Aeraaa's Avatar

Aeraaa Aeraaa is offline
Sergeant
 
Join Date: Dec 2011
Posts: 395
Thanks: 83
Thanked 195 Times in 126 Posts
Aeraaa is on a distinguished road
Default Re: Heavy Transporter

Quote:
Originally Posted by DRG View Post
You could use it " creatively " to drag damaged tanks out of harms way but again, I have not heard of anyone doing that
Now that you mention it...why not create an ARV in future versions of the game? It will be able to do the same thing, but it will be armored (thus more survivable) and have better off road mobility. Plus, it will be more realistic than using tank transporters to do the same thing.
Reply With Quote
  #5  
Old April 18th, 2018, 11:46 AM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 9,457
Thanks: 1,659
Thanked 2,497 Times in 1,326 Posts
DRG will become famous soon enough
Default Re: Heavy Transporter

I have considered it but to make that really work would require code work and a lot of Icons... the heavy transport was a legacy unit from SP2 that uses a single universal Icon and was included " just because" it had always been there....but we didn't implement it in WW2....no units use that unit class and I have been considering using it for other things..... MBT....again...it was there in the original and we just left it there but it was becoming obvious it was not being used in any way so it may be "recycled" as well.. Certainly ARV's are possible.. some OOB's use "ARV's" as engineering vehicles but to do it "right" would require delays like clearing mines....not drive up and load like you would infantry and that gets us going down a rabbit hole we really don't want to do either.
__________________
Reply With Quote
  #6  
Old April 18th, 2018, 05:01 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Major General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,254
Thanks: 229
Thanked 492 Times in 380 Posts
Suhiir is on a distinguished road
Default Re: Heavy Transporter

I use them all the time to move artillery, occasionally light vehicles, and in scenarios sometimes an ammo dump (with a bit of editor magic ... change the carry weight to what the helo can manage, load it, change the carry weight back).

As merely troop transports, no.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #7  
Old April 18th, 2018, 05:38 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Captain
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 829
Thanks: 180
Thanked 292 Times in 226 Posts
scorpio_rocks is on a distinguished road
Default Re: Heavy Transporter

Quote:
Originally Posted by Suhiir View Post
I use them all the time to move artillery, occasionally light vehicles, and in scenarios sometimes an ammo dump (with a bit of editor magic ... change the carry weight to what the helo can manage, load it, change the carry weight back).

As merely troop transports, no.
I think Don means class # 138 Heavy transporter (tank transporter) rather than the Heavy helo.

In answer to Don: I have used them in "convoy"-style games but rarely.
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
Updated 2017 SPMBT Roundel Objectives Mod
Updated SPMBT Small ID Flags Mod
Reply With Quote
  #8  
Old April 18th, 2018, 06:47 PM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 9,457
Thanks: 1,659
Thanked 2,497 Times in 1,326 Posts
DRG will become famous soon enough
Default Re: Heavy Transporter

Yes, it's class # 138 Heavy transporter (tank transporter) I'm referring to not the helos
__________________
Reply With Quote
  #9  
Old April 18th, 2018, 08:02 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Major General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,254
Thanks: 229
Thanked 492 Times in 380 Posts
Suhiir is on a distinguished road
Default Re: Heavy Transporter

Quote:
Originally Posted by DRG View Post
Yes, it's class # 138 Heavy transporter (tank transporter) I'm referring to not the helos
Oh, those.

I plan to use a couple in my ever-so-slowly-evolving USMC in Iraq campaign (one will be transporting a PBR of all things). But other then a "flavor" situation I've never seen any reason to use them. WinSMPBT tends to represent the FEBA and tank transports have no business being that far forward.

If you want to keep them in the game but clear an unused asset from most OOBs toss one in the UN OOB.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #10  
Old April 18th, 2018, 08:58 PM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 9,457
Thanks: 1,659
Thanked 2,497 Times in 1,326 Posts
DRG will become famous soon enough
Default Re: Heavy Transporter

Right now it's just a question to see if anyone does use them. I have no plans at this time to use them for anything else ......ATM....... but WW2 never used the class and right now I am in the middle of running tests as a "Utility Carrier" and then the bicycle units ( of which there are far more than many may think... ) could go back to normal infantry size and speed and this newly renamed class will become "Bicycles" ( or any other type of oddball utility vehicle if so desired )

EDIT....Testing has revealed some serious flaws in the idea and it may be dropped

It may seem odd thing to be doing but bike troops were always a kludge and a highly unsatisfactory one at that but were always WAY back on the list and every few years it's pointed out the way they were set up was never the best solution..... this goes a long way to making it better....but it has nothing to do with MBT at the moment. I just wanted to see if anyone did use them
__________________

Last edited by DRG; April 20th, 2018 at 12:19 AM..
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2018, Shrapnel Games, Inc. - All Rights Reserved.