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  #21  
Old December 29th, 2010, 05:28 AM

Korwin Korwin is offline
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Default Re: Assimilation (Conquered Lands)

Pre-Game thread:
http://forum.shrapnelgames.com/showthread.php?t=46847
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  #22  
Old January 19th, 2011, 11:24 PM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

Version 1.1 has been released, which includes a Late era version. More details in the first post of this thread.
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  #23  
Old January 20th, 2011, 11:00 AM

Thierry Thierry is offline
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Default Re: Assimilation (Conquered Lands)

I get a NAGOK... #badstartsite, event when removing every other mod for the mid era. Haven't tested the other eras.

It doesn't work with CBM either.

I use the latest patch (3.26). I tried CBM 1.7 (with or without it crashes)

Does this mod requires another one ?

I can't wait for trying it Excellent idea !!!
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  #24  
Old January 20th, 2011, 11:20 AM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

Quote:
Originally Posted by Thierry View Post
I get a NAGOK... #badstartsite, event when removing every other mod for the mid era. Haven't tested the other eras.

It doesn't work with CBM either.

I use the latest patch (3.26). I tried CBM 1.7 (with or without it crashes)

Does this mod requires another one ?

I can't wait for trying it Excellent idea !!!
Hmm. I didn't even notice there was a new patch out, so it hasn't been tested in that. The patch notes don't seem to suggest anything that would be a problem, unless the 'extra sites in caves' thing created new sites using the same site numbers I'm using here.

It should be fine with CBM. I'll update to the new patch and do some troubleshooting when I get home from work tonight. In the meantime, if you get a chance you could try the Early and Late eras to see if you get the same error, and perhaps also try the 'old version' since that was definitely working in 3.24 and hasn't been changed.
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  #25  
Old January 20th, 2011, 11:45 AM

Thierry Thierry is offline
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Default Re: Assimilation (Conquered Lands)

I tried all three eras. I always get the Error bad #startsite command.

I checked : no other mod is active.

I'm sorry I no longer have the previous version to test on my PC.
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  #26  
Old January 20th, 2011, 11:56 AM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

Quote:
Originally Posted by Thierry View Post
I tried all three eras. I always get the Error bad #startsite command.

I checked : no other mod is active.

I'm sorry I no longer have the previous version to test on my PC.
Version 1.0 (old) which can be downloaded from the first post is the old version (I just renamed the file). But no worries--if the Late Era isn't working, then it's definitely a compatibility issue with 3.26, since Late was working fine last night for me on 3.24. I'll have to troubleshoot tonight.

Thanks for reporting it etc!
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  #27  
Old January 20th, 2011, 04:07 PM

Thierry Thierry is offline
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Default Re: Assimilation (Conquered Lands)

Tried it on my other computer on 3.24 with several mods : works fine

So it must be 3.26 (or a problem with the first PC but that would be the first time I have such a difference...)
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  #28  
Old January 20th, 2011, 04:16 PM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

Quote:
Originally Posted by Thierry View Post
Tried it on my other computer on 3.24 with several mods : works fine

So it must be 3.26 (or a problem with the first PC but that would be the first time I have such a difference...)
Nah, it's almost certainly 3.26. It probably created some new sites within the same number range I am using (820-850 or so). The error message that was received with 3.26 is exactly what would happen if the mod tried to make a site with a number that is already being used, and then tried to assign that site as a startsite.

So it's just a bit of testing and editing to fix. My only real concern is the possibility that this won't be able to be compatible with the 'extra sites' mode any longer, if I can't find a slot of 25-30 'empty' sites.
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  #29  
Old January 20th, 2011, 09:48 PM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

Quote:
Originally Posted by Thierry View Post
Tried it on my other computer on 3.24 with several mods : works fine

So it must be 3.26 (or a problem with the first PC but that would be the first time I have such a difference...)
Just did some testing and I haven't been able to reproduce the error (by redownloading the files in post 1 of the thread). Is it possible you were attempting to use the mod on a map which has its own custom sites? I'm not familiar with how exactly custom map sites work, but it's probably possible that certain maps (I know the Faerun maps use custom sites) wouldn't be compatible with this mod...

In any case, it does appear this works fine with 3.26. Maybe try upgrading the other comp to 3.26 and see if it works there. Let me know if you figure anything out--if someone else posts that they're also experiencing this error, I'll look into it futher. Otherwise: enjoy!
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  #30  
Old January 21st, 2011, 03:36 AM

Thierry Thierry is offline
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Default Re: Assimilation (Conquered Lands)

Ouch !

I have the error when I click 'new game' : I don't even get to select a game's name, a map or an era...

I'll try a clean reinstall this week-end...

Sorry if it's a specific problem with my install
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