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  #211  
Old September 17th, 2004, 11:37 AM

Lex Lex is offline
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Default Re: Players

my turns are working fine
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  #212  
Old September 17th, 2004, 02:06 PM

Aku Aku is offline
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Default Re: Players

half of us are screwed bec out of the 10 of us...5 of us are going to stale lol
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  #213  
Old September 17th, 2004, 03:01 PM
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Boron Boron is offline
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Default Re: Players

I always get the error : ppt : error reading ret turn .

Anyone an idea what to do ?
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  #214  
Old September 17th, 2004, 06:27 PM

Mark the Merciful
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Default Re: Players

Boron: you tried deleting the game directory for Pantheons, and re-connecting?
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  #215  
Old September 17th, 2004, 11:45 PM

Aku Aku is offline
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Default Re: Players

What is going on with this game? Didn't five people stale Last turn from not being able to enter the game?
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  #216  
Old September 18th, 2004, 12:34 AM

alexti alexti is offline
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Default Re: Players

I staled the Last turn, but the current one seems to be fine. I guess we've escaped with just stale turns for few nations.
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  #217  
Old September 18th, 2004, 12:40 AM

The Panther The Panther is offline
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Default Re: Players

Yep, I staled also, for the second frigging time this game! This is getting quite annoying indeed. I am just lucky that nothing too bad happened to me with those two stales, but I luckily escaped unharmed.

Not that it really matters, as this game is basically over due to the cheap false horror bunk. That spell needs to be nerfed for sure.
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  #218  
Old September 18th, 2004, 04:39 AM

Lex Lex is offline
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Default Re: Players

well.. false horror is the best use of a Seraph. but you should know that Caelum's false horrors where pretty useless against Machaka's Black Hunters, and anything with really high moral will have no trouble against a group of FH.

one or two SCs with flying would also put a stop to Caelum's seraphs. so would any decent group of flying units in general. (as long as there's no storm.. and so far Caelum's been raiding nonstop without any Staff of Storms, making them very very vulnerable to flying units. luckily no one has summoned any)

false horror isn't unbalanced, it just requires deliberate effort to counter (which is why its so effective, since its such a pain to commit resources to counter a particular tactic early in the game), but i would have imagined that in a team game, someone would have focused entirely on countering Caelum, just like the others focus on defeating their nearest opponent.

In this case I'm surprised Pangaea hasn't attacked Caelum yet (since he's the closest). Obviously I'm ready and waiting, but still, you can't just ignore me!
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  #219  
Old September 18th, 2004, 06:16 AM

Pickles Pickles is offline
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Default Re: Players

Yeah I agree with lex that I have not yet got enough information on false horrors though it is unquestionably strong. It is the combination with flying that makes it so horrific. Mind you the fact that my 750 gps of spider plus a couple of leaders plus 25 PD could defeat 550 gp of seraph plus 6 troops is only what you hope would happen. I am not sure whether anything would counter the full mass of Caelum's seraph forces - must be over a dozen & could be 20 plus by now. I have not seen this though so who knows?
As to countering Caelum. As well as not being sure how to Caelum can choose to engage whoever it wishes & will avoid its counter pretty easily - provided it is not next door as our earlly power house Ulm was next to a good counter to it in Jotun.

The graphs are depressing though. I think our main weakness has been lack of communication. I never seem to get round to it & noone picked up on the email thing.

Anyway onwards & downwards!

Pickles
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  #220  
Old September 18th, 2004, 08:35 AM
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Boron Boron is offline
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Default Re: Players

This turn works now

So ONWARD MY MINIONS to victory ( trying to bolster myself )
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