July 17th, 2005, 09:47 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,260
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Re: Map element: Montagnard village
2 suggestions
interspersing jungle trees in with the "regular" trees makes a more interesting map
If you are going to make cliffs that drop from a height of 45 to zero in one hex ( hex 30,30 and many others for example )either taper the hill down in steps of place rough or impassable terrain on the slope otherwise people will rightly point out that dropping that fast should have some kind of movement penalty attached when they play the sceanrio
Other than that it was a very nice map
Don
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