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  #41  
Old March 9th, 2008, 11:10 AM
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Default Re: Sins of a Solar Empire

Alas, it is hard to become acquainted with MoO3. I try it every now and again, but there are so many overwhelming details in it, that I do not see the wood for the trees. Plus the fact that there are not too many fans around anymore, it is a pity.

Recently I have heard from one of the mod designers of http://www.ultima-orion.de/ they plan to work on the German fan patch mod again. But they say ver 0.87 already is way better playable than vanilla.
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  #42  
Old March 10th, 2008, 12:31 PM
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Default Re: Sins of a Solar Empire

New screenshots of Lost Empire: Immortals
http://www.gamespot.com/pc/strategy/...ag=tabs;images

Also there is a video link as well.

From the looks of it, it is a cross between the new Sins, GalCiv, and some Space Empires. There are many elements of the three evident in the video.

Looks good, can't wait.
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  #43  
Old March 10th, 2008, 01:29 PM
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Default Re: Sins of a Solar Empire

Its more like Europa Universalis in space, Kana.
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  #44  
Old March 10th, 2008, 10:11 PM
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Default Re: Sins of a Solar Empire

Looks there is a demo out for Lost Empire, today.
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  #45  
Old March 10th, 2008, 11:14 PM
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Default Re: Sins of a Solar Empire

http://www.paradoxplaza.com/lostempire/ Demo can be downloaded from here
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  #46  
Old March 27th, 2008, 05:51 AM
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Default Re: Sins of a Solar Empire

I have just been trying the demo. It's interesting. There are a few intriguing elements but it's a bit confusing. Probably be easier if I tried more than just the first tutorial. I'm going to try it some more but at the moment I'm not really leaning towards buying it. In the hours I might have playing it I need to play my SE5 turns.
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  #47  
Old March 27th, 2008, 05:04 PM
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Default Re: Sins of a Solar Empire

Due to the nice €/$ i decided to buy the game online. It costs 45 $ and is a 900 mb download.

The game feels more like a real slow RTS and reminds me a bit of Warcraft since each species can get up to one capital ship very early. These capitals act as hero units and can level up, granting new abilities to the vessel. Each unoccupied system contains a planet, a few new asteroids (ressources) and usually neutral ships. They act as creap, aka free experience for your capital hero.
The game is very, very moddable. Each species (3 in total) has unique visuals and a unique techtree.

All in all i think the game is pretty enjoyable, but you really cant compare it to Space Empires or Master of Orion since its more realtime than turn-based.

I would suggest playing it though, it has some nice ideas and whoever is into all kinds of fancy space technology/theory will likely enjoy it.
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