.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 14th, 2006, 08:42 AM

PN79 PN79 is offline
Private
 
Join Date: Jun 2005
Posts: 43
Thanks: 0
Thanked 4 Times in 3 Posts
PN79 is on a distinguished road
Default Problem with radio code X3

Hallo
I have a problem. Example:
In mobhack I have a formation with two units.
The first unit in formation is Tank1 and the second is Tank2. Both units are same "unit class" and both have radio code X3. Both are available for same time.
But during game when I buy this formation with two units - the first unit is on both places in formation.
So I can have formation only with Tank1s or Tank2s.

Is this some bug?
Reply With Quote
  #2  
Old June 15th, 2006, 03:55 AM
cbo's Avatar

cbo cbo is offline
Sergeant
 
Join Date: Jun 2005
Posts: 300
Thanks: 1
Thanked 31 Times in 23 Posts
cbo is on a distinguished road
Default Re: Problem with radio code X3

No, its a feature

As I understand your question you have:

1. A two-tank platoon-type formation
2. Two tanks, Tank1 and Tank2, same class both X-3 code and available
3. When you make the formation, you have Tank1 as a template in the first slot and Tank2 as a template in the second slot.

When you select the formation you want it to include one Tank1 and one Tank2.

AFAIK the game doesn't work that way. If the two tanks are the same class, it will always choose the same tank for the two slots in the formation and always choose the tank in the first slot.
That is one reason why we have a sh*t-load of different classes that are often simple clones of each other

If you want to make sure you get both tanks in your two-tank formation, make one a different class from the other. If you look in the game guide, you can check out the unit classes. As long as you use one that is labelled "tank clone", it doesn't have any special abilities but simply serve as a means to differentiate one tank from another.
If, for example, you make Tank1 unit class 102 and Tank2 unit class 103, you will get both tanks in the same formation always.

Btw. be sure to check the Game Guide and Mobhack guide about the problems of using the X3 radio code with template units!

Claus B
Reply With Quote
  #3  
Old June 15th, 2006, 07:02 AM

PN79 PN79 is offline
Private
 
Join Date: Jun 2005
Posts: 43
Thanks: 0
Thanked 4 Times in 3 Posts
PN79 is on a distinguished road
Default Re: Problem with radio code X3

Thanks for clearing
It worked in old way in winspmbt so I didn't know about this change.
Reply With Quote
  #4  
Old June 15th, 2006, 10:30 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: Problem with radio code X3

the coide now chooses the same unit, to use as the unit in a bought formation. So if they are all meduim tank, once it has decided which medium tank it fleet buys that one for the formation. This stops the old code's habit of say, selecting a tank co, and the AI (or initial purchase shoewn to a human) would be say various marks of Sherman of the same class, especially in the platoons of a co which is unrealistic. So now if it determines to use P3j, all tanks of that class in the formation will be P3j.

The X3 radio code is really now only used as an AI exclusion device, for human-only picks.

Cheers
Andy
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.