.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #21  
Old June 9th, 2011, 05:51 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

OK, based on replies in this thread I have the following positions spoken for;
  • COMPANY CO: OPEN (pending cuckoo's acceptance of being volunteered or not) .
  • 1ST PLATOON: gila
  • 2ND PLATOON: Roman
  • 3RD PLATOON: iCaMpWiThAWP
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #22  
Old June 9th, 2011, 06:11 PM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Another note. Whoever is the CO will need to know the process to load the next scenario file into the campaign game structure so that the Core Force carries over from scenario to scenario.

The process is basically the same we did with the RCW II game and is covered in this thread;

http://forum.shrapnelgames.com/showthread.php?t=47288

NOTE: Of course scenario slots and file names will not be the same.
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #23  
Old June 9th, 2011, 06:45 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

As far as CO,the job goes to whom ever accepts,
icamp said earlier he would take it if no one accepts,
All good players here,we just need a CO,to get this rocking
I'll do it if no other takers.
Reply With Quote
  #24  
Old June 10th, 2011, 12:52 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

I can see a Band of Brothers campaign working well in this format also.
Reply With Quote
  #25  
Old June 10th, 2011, 03:24 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

One other detail,
Is excessive suppresive fire allowed?
Most cases in pbem hu v hu,there might be restrictions,
The AI does not use it the way a human may, and have a big handicap there.
I don't use z-fire unless been fired on from a suspected location against the AI.
Latley have a rule of never using in pbem.
Otherwise it's alot of waiting time as someone fires every round they have,very boring and gamey imo.

Last edited by gila; June 10th, 2011 at 03:48 AM..
Reply With Quote
  #26  
Old June 10th, 2011, 06:01 AM

cuckoo cuckoo is offline
Private
 
Join Date: Nov 2006
Location: Finland
Posts: 27
Thanks: 2
Thanked 0 Times in 0 Posts
cuckoo is on a distinguished road
Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Capt.Cuckoo... I like the sound of that! I´ll volunteer for the role, but a platoon is just as good.
Reply With Quote
  #27  
Old June 10th, 2011, 08:56 AM
Double_Deuce's Avatar

Double_Deuce Double_Deuce is offline
Major
 
Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
Double_Deuce is on a distinguished road
Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by gila View Post
One other detail,
Is excessive suppresive fire allowed?
Most cases in pbem hu v hu,there might be restrictions,
The AI does not use it the way a human may, and have a big handicap there.
I don't use z-fire unless been fired on from a suspected location against the AI.
Latley have a rule of never using in pbem.
Otherwise it's alot of waiting time as someone fires every round they have,very boring and gamey imo.
Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
__________________
Wargaming Blog: Combat Campaigns
Reply With Quote
  #28  
Old June 10th, 2011, 10:53 AM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 602
Thanks: 81
Thanked 60 Times in 45 Posts
Roman is on a distinguished road
Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by gila View Post
One other detail,
Is excessive suppresive fire allowed?
Most cases in pbem hu v hu,there might be restrictions,
The AI does not use it the way a human may, and have a big handicap there.
I don't use z-fire unless been fired on from a suspected location against the AI.
Latley have a rule of never using in pbem.
Otherwise it's alot of waiting time as someone fires every round they have,very boring and gamey imo.
Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but reveals our own position.
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
  #29  
Old June 10th, 2011, 11:03 AM

cuckoo cuckoo is offline
Private
 
Join Date: Nov 2006
Location: Finland
Posts: 27
Thanks: 2
Thanked 0 Times in 0 Posts
cuckoo is on a distinguished road
Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Quote:
Originally Posted by Roman View Post
Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by gila View Post
One other detail,
Is excessive suppresive fire allowed?
Most cases in pbem hu v hu,there might be restrictions,
The AI does not use it the way a human may, and have a big handicap there.
I don't use z-fire unless been fired on from a suspected location against the AI.
Latley have a rule of never using in pbem.
Otherwise it's alot of waiting time as someone fires every round they have,very boring and gamey imo.
Good point. I'm thinking about having a rule that z-fire is only allowed against /suspected unseen targets and against vehicles (since AT capability is pretty limited in this time period).
I use the "z" when I know the position of the enemy prior to an assault. or to avoid an assault the enemy. Bone is the use of fire suppression.
Could be used to suppress a hypothetical position but reveals our own position.
Ditto... EXTENSIVE use of z-fire is another matter and actually is quite annoying. Also, isn´t the unit who shoots broadside less capable of op-fire the next turn? I´m not sure...
Reply With Quote
  #30  
Old June 10th, 2011, 07:17 PM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: OPERATION EXPORTER - Multiplayer "User vs AI" Campaign

Think excessive z-fire does affect a units ability to have op fire.
Not good when you are counting on the other platoons for support and one went a bit nuts previously,and can't op fire when needed most
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.