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  #21  
Old February 16th, 2004, 05:08 PM
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Default Re: patch 2.08 is out

You can only rename if renaming was enabled in the setup.
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  #22  
Old February 16th, 2004, 05:09 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Peter Ebbesen:
Heck, in Europa Universalis II, I currently have 1.06, 1.07, and 1.07 beta Versions installed due to different ongoing AARs that I want to complete under the conditions I started them in.
On the same Windows machine?

Presuming that Dom doesn't write to the Windows registry in a fashion that precludes multiple copies in different directories, installing a 2.06 Version is an option. But I'm not going to go to that bother unless I know that (1.) IW isn't going to fix it today, and (2.) that I can have more than one Dom installed on the same XP machine.

EDIT: close examination of the XP registry shows that installing a second Version in a separate directory may break the ability to uninstall (or perhaps even to run) the first-installed copy. Until I get definite confirmation from someone that you can have two copies of Dom installed on the same XP machine, and that they both operate flawlessly, this is not something that I'll be doing.

[ February 16, 2004, 15:50: Message edited by: Arryn ]
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  #23  
Old February 16th, 2004, 05:11 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Kristoffer O:
You can only rename if renaming was enabled in the setup.
Game setup? Okay, thanks Kris for the prompt answer. Useful to know. Too bad that won't help in the half-dozen SP games I've already got.
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  #24  
Old February 16th, 2004, 05:13 PM

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Default Re: patch 2.08 is out

Quote:
Originally posted by Arryn:
New Features / Game Balance Changes v2.08:
* New theme for Arcoscephale, The Golden Era.
Very nicely done! Hard to play due to the combination of forced sloth and high resource cost, but looks fun.

Quote:
* Many non area spells were twice as effective and/or hard to resist as they should be.
Does this include Paralyze?
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  #25  
Old February 16th, 2004, 05:22 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Wendigo:
Maybe we can get a v2.09 patch released like fast?
I imagine they are scrambling right this moment to fix the code in the demo Version before they release those, since they still have time to avoid having those go out with the Seithkona bug. I also presume that once they've done that, they'll decide how to correct the full-game patch.
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  #26  
Old February 16th, 2004, 05:23 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Jasper:
quote:
Originally posted by Arryn:
New Features / Game Balance Changes v2.08:
* New theme for Arcoscephale, The Golden Era.
Very nicely done! Hard to play due to the combination of forced sloth and high resource cost, but looks fun.
That caught my eye as well...any information on what units are replaced, and what new ones are added?
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  #27  
Old February 16th, 2004, 05:30 PM
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Default Re: patch 2.08 is out

Also, please forgive me if this is a stupid question, but: Are all the changes from 2.06 included in the 2.08 patch? Or will I have to install 2.06 first, and then 2.08 on top of it? I don't have a problem with it either way, but I'd like to know for sure.
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  #28  
Old February 16th, 2004, 05:36 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by fahdiz:
Are all the changes from 2.06 included in the 2.08 patch?
Yes.
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  #29  
Old February 16th, 2004, 05:51 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Jasper:
Does this include Paralyze?
Yes. All spells with area 0 struck twice. Paralyze, Soul Slay, Nether darts, orb lightning, etc.

Area spells (fireball etc) were not affected by the bug.

Nether darts was particulary nasty. If a unit was hit and survived the first he got the feeble minded affliction and had less resistance when the twin strike got him.
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  #30  
Old February 16th, 2004, 05:56 PM
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Default Re: patch 2.08 is out

Quote:
Originally posted by Kristoffer O:
All spells with area 0 struck twice. Paralyze, Soul Slay, Nether darts, orb lightning, etc.

Nether darts was particulary nasty. If a unit was hit and survived the first he got the feeble minded affliction and had less resistance when the twin strike got him.
This explains why those spells you listed were so almost-invariably fatal. Thanks for fixing this!
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