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  #101  
Old January 22nd, 2010, 10:32 PM

Tollund Tollund is offline
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Default Re: Baalz' guides

There aren't enough games in the hall of fame for it to be a definitive set of data. Abysia is too capital dependent in general, and since fire magic is probably one of the easiest types to counter it's not really as powerful as it seems on first glance.
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  #102  
Old January 22nd, 2010, 10:37 PM

Sombre Sombre is offline
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Default Re: Baalz' guides

Quote:
Originally Posted by chrispedersen View Post
Uh huh. And zero wins in the hall of fame.
As Tollund pointed out, the sample size isn't big enough for that to mean anything. Besides which you could have a powerful nation which was generally regarded as weak, or was unpopular, or was popular with only less skilled players which could easily end up with 0 wins even with a larger set of data.
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  #103  
Old January 23rd, 2010, 12:53 AM
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Tolkien Tolkien is offline
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Default Re: Baalz' guides

Quote:
Originally Posted by Benjamin View Post
I agree with you but why would I raid a province that had anything but pd in it? Or, ok shockwave is a no go but what then orb lightning? That I KNOW trashes abyssian pd and burning ones.
Problem, of course, with Orb Lightining is that it's Range 15 (fairly short), and will deal less damage then shockwave spam. Of course, that 15 range could mean salvation, but I would still go with shockwave over orb lightning, considering it's very likely they'll be able to march up and slaughter your would-be thug quite quickly (and, compared to shockwave, you'll likely deal less damage). If we're talking about magic here, thunderstrike would be much more efficient in decimating Abysian PD, considering it's Evo-4 (instead of Evo-5 like Orb lightning), and has much longer range (which is a godsend), and, overall, will deal more damage then Orb lightning. Course, there is the fatigue problem, but you can't have everything.

In conclusion, I would say that shockwave and thunderstrike would be preferable to orb lightning, with thunderstrike being the key evocation.
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  #104  
Old January 23rd, 2010, 04:10 AM
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KissBlade KissBlade is offline
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Default Re: Baalz' guides

Thunderstrike decimating PD isn't exactly some incredible unknown counter tactic. In fact, I'd argue having a thunderstriker just doing pure raids is highly inefficient since a majority of raids are done to "bait" an army into fighting your mage force while theirs are caught. On top of that, not every nation has access to thunderstrike and having a recruitable everywhere sacred mages who can cast falling fires is pretty damn good too. (at the stage of game most people seem to be discussing)
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  #105  
Old January 28th, 2010, 09:02 AM

Sombre Sombre is offline
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Default Re: Baalz' guides

I'm taking a very similar build to Baalz' MA Atlantis guide (though not identical) in a game right now, so we'll see how that works out.
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  #106  
Old January 28th, 2010, 01:10 PM

Maerlande Maerlande is offline
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Default Re: Baalz' guides

Cool. Thanks for the intel honorable opponent! My ogres look forward to eating fish.
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  #107  
Old January 28th, 2010, 01:11 PM

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Default Re: Baalz' guides

-orders troops to stop rolling in teryaki sauce-

Damn.
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  #108  
Old December 21st, 2010, 05:53 PM

rabelais rabelais is offline
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Default Re: Baalz' guides

Please do guides for LA Pythium and anything that makes Any Oceania playable to endgame.
I can't do anything with them.

And thanks for all your great work. I think Shrapnel and Illwinter should hire you to promote their stuff or debug it, whichever seems germane.
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