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  #21  
Old April 10th, 2011, 03:28 AM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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Ok. I am sending you turn 14 and 15. Do not know which it serves.
Mission 1 roman.rar seems it be the one. Man those Cossacks racked up some kills.
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  #22  
Old April 10th, 2011, 06:48 AM
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Poll Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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Loyal troopers advanced into the farm and secured the areas around the bridge, lake, and northern stream, an enemy light probe soon followed, with cavalry through the woods, motorcycles supported by a machinegun on the road, and a platoon trying to flank our force on the south. The commissar served as artillery spotter, when the MG was discovered, i tried to retreat him and the staff car into the staging area, but a hidden unit opened fire killing the driver and the commissar's aide.
FA-I armored car proved invaluable in the battle, supressing the enemy units without any return fire. More of these units could be commited to great success.
White forces Destroyer fired without any accuracy, but scared some nearby troopers.
We count 11 of our men killed, with estimated 80 to 90 enemy killed or wounded.
All enemy were routed off the map, killed or captured. We may have an opportunity to keep striking them should they fail to regain organization.
I lost a few man for stupid reasons, such as moving a scout team near the bridge, and coming under fire from a squad and a machinegun.
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  #23  
Old April 10th, 2011, 01:24 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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For those wanting to follow along at the operational level I recommend Google Maps. If you do a search for Okhotsk > Region of Khabarovsk, Russia it should place you right in the area. Obviously this link is for the current modern area and we are playing circa 1930. It is only used a general backdrop for the campaign and is for reference only.
I took the google maps earth. Are the width and length of the combat zone.
To make an operational map from this map would have to invent the woods.
Although you can make the map with the game editor. The map is 6.22 km x 900 meters. Bone that would be 121 for 9 or 10 hexes.
Is that correct?
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  #24  
Old April 10th, 2011, 07:07 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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Quote:
Originally Posted by Double_Deuce View Post
For those wanting to follow along at the operational level I recommend Google Maps. If you do a search for Okhotsk > Region of Khabarovsk, Russia it should place you right in the area. Obviously this link is for the current modern area and we are playing circa 1930. It is only used a general backdrop for the campaign and is for reference only.
I took the google maps earth. Are the width and length of the combat zone.
To make an operational map from this map would have to invent the woods.
Although you can make the map with the game editor. The map is 6.22 km x 900 meters. Bone that would be 121 for 9 or 10 hexes.
Is that correct?
No, that's only a map of the city of Okhotsk. You have to check the Okhotsk > Region of Khabarovsk, Russia link to see the campaign area. Its over 150 square kilometers in size and stretches from Zapadnyy in the West to Arka in the North to Ul'beya in the east.
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  #25  
Old April 10th, 2011, 07:41 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by Roman View Post
Quote:
Originally Posted by Double_Deuce View Post
For those wanting to follow along at the operational level I recommend Google Maps. If you do a search for Okhotsk > Region of Khabarovsk, Russia it should place you right in the area. Obviously this link is for the current modern area and we are playing circa 1930. It is only used a general backdrop for the campaign and is for reference only.
I took the google maps earth. Are the width and length of the combat zone.
To make an operational map from this map would have to invent the woods.
Although you can make the map with the game editor. The map is 6.22 km x 900 meters. Bone that would be 121 for 9 or 10 hexes.
Is that correct?
No, that's only a map of the city of Okhotsk. You have to check the Okhotsk > Region of Khabarovsk, Russia link to see the campaign area. Its over 150 square kilometers in size and stretches from Zapadnyy in the West to Arka in the North to Ul'beya in the east.
Be there?
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  #26  
Old April 10th, 2011, 07:49 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

Maybe this will help give an idea of where each unit is, and where they have moved (I would recommend the Satellite view with Terrain enabled).

RED ACTIONS CAMPAIGN MAP

Also, just to give an idea of the time frame, each turn (time between battles) is about 3-4 days. So 2 about battles, per week.
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  #27  
Old April 10th, 2011, 09:51 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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Originally Posted by Double_Deuce View Post
Maybe this will help give an idea of where each unit is, and where they have moved (I would recommend the Satellite view with Terrain enabled).

RED ACTIONS CAMPAIGN MAP

Also, just to give an idea of the time frame, each turn (time between battles) is about 3-4 days. So 2 about battles, per week.
Perfect. Thanks
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  #28  
Old April 11th, 2011, 01:24 AM
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Talking Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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Code:
 i tried to retreat him and the staff car into the staging area, but a hidden unit opened fire killing the driver and the commissar's aide.
FA-I armored car proved invaluable in the battle, supressing the enemy units without any return fire.

The Commissar survived ,that's good.

In retrospect,I should have invested in an armored car,or cars.

I'll say I want to add them at this point,but complete radio silence from Command has me abit worried. They probably aren't looking upon my command favorably at this point.

Am I about to be thrown into a meatgrinder?

Will I be shadowed no more by Commissar's?

Will another appear to replace the last one?
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  #29  
Old April 11th, 2011, 06:30 PM
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Default Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

Working on the next set, about 1/2 way done. The scenario's I can pump out and test in about 30-45 minutes but its the text briefing file that takes me the longest to put together.

OH, and by the way. If your A0 unit gets KIA'ed, you are out of the campaign so if it comes down to it, feel free to use the Commissar as a human shield.

Also, for those following along I am updating the Google Map of the Campaign as I go along building the scenarios so you might occasionally get a sneak peak on what is headed your way.
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  #30  
Old April 11th, 2011, 06:40 PM
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Beer Re: RUSSIAN CIVIL WAR II - Multiplayer "User vs AI" Campaign

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Originally Posted by Double_Deuce View Post
Working on the next set, about 1/2 way done. The scenario's I can pump out and test in about 30-45 minutes but its the text briefing file that takes me the longest to put together.

OH, and by the way. If your A0 unit gets KIA'ed, you are out of the campaign so if it comes down to it, feel free to use the Commissar as a human shield.

That's cool.

Maybe if you focused on one player at a time, it would be less of a burden.

In order that you recieved the first battle back.

That way,you wouldn't need to account for all the text, all at once.
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