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  #1  
Old October 29th, 2003, 03:19 PM
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Default Dominions II Bug Thread

This topic is to list Game Bugs which have been found.
I've only played the demo but I came across two game bugs which were upsetting to see.

1) I had an undead spellcaster which was traveling with an undead army cast -Summon Lammana-. This costed death gems and two of these creatures appeared with my undead army as I expected to see. Then the undead army started attacking them and they started attacking my undead army!! Needless to say my opponent had almost won the battle before even reaching me.

2) This only happened once but was also very upsetting. I had two armies marching to attack an enemy army which I had completely surrounded. Next turn began and only ONE of them was in the battle my other army VANISHED. Both armies were mine and not mercenaries.

(Saber Cherry... it wasn't stealth as I said earlier the other army VANISHED.)

[ March 24, 2004, 04:33: Message edited by: Zen ]
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  #2  
Old October 29th, 2003, 03:25 PM
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Default Re: Dominions II Bug Thread

1- Lammthastas are a dangerous gamble. Was the same way in Dom I. Try only sending in death mages and having all cast it. Your mages die, but the remaining force of demon women can often do tremendous damage.


2- Was one army stealthy? That's the basic 'Doh!' way to get the missing army effect.
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  #3  
Old October 29th, 2003, 07:04 PM
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Default Re: Dominions II Bug Thread

2) Stealth

Specifically, hold down while clicking on the province you want to move to. That forces "move", while by default, stealthy units will "sneak" and not fight.

[ October 29, 2003, 17:25: Message edited by: Saber Cherry ]
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Old October 29th, 2003, 11:00 PM
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Default Re: Dominions II Bug Thread

Wasteland Survival: unlike 'Forest Survival', does not seem to give movement bonuses, only extra supplies. The Moloch has it. But he also has the 'Need not Eat' ability - so what is WS good for for him?
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Old October 29th, 2003, 11:14 PM
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Default Re: Dominions II Bug Thread

What is the Mountain Citadel good for? The Dark Citadel has exactly the same stats, except twice the admin, and is cheaper and faster to build.
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Old October 29th, 2003, 11:26 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Nagot Gick Fel:
What is the Mountain Citadel good for? The Dark Citadel has exactly the same stats, except twice the admin, and is cheaper and faster to build.
I hear it is harder to storm by a besieging army. Not that that makes it worthwhile

[ October 29, 2003, 21:27: Message edited by: Saber Cherry ]
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Old August 11th, 2004, 03:58 PM

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Default Re: Dominions II Bug Thread

In my current game - playing Man and Using the Earth Mother as Pretender (3N 2E) my Earth Mother doesn't seem to be able to find Magic sites.
I have searched 2 provinces with her which should have given me nature sites but nothing came up when I searched with her.
When I searched those provinces again , later in the game (one province with a 1A 2N Mage and the other with a 2N 2D 1B mage) the nature sites showed up.

Of the four searches total I have done with the Earth Mother I have had NO RESULT at all.
No nature sites and no Earth sites found at all.
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Old August 11th, 2004, 05:08 PM
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Default Re: Dominions II Bug Thread

The magical nature trinket 'boots of long strides' doesn't have any effect. It is supposed to increase the unit's movement (whether that extends to map movement I don't know).

The unit's stated AP and map movement are unaffected, and I don't think there's any 'hidden' effect on the battlefield either, although it can be kinda difficult to tell in the melee. I will try to organise a 'race' to further verify this.

It's not an item which is likely to be used very often - there are many better uses for 5 nature gems, and most skilled players will quickly research to higher levels of construction, and the many good boots available there probably make the boots of long strides look pretty useless. So that's why no-ones picked up on this before (as far as I'm aware).

If they had the effect of boosting map movement, they could be a rather handy item; especially since nations with nature tend to have forest movement as well.
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Old August 11th, 2004, 05:20 PM
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Default Re: Dominions II Bug Thread

Boots of Long Strides do not cause any increase in the stats themselves, but make moving a grid cost less aps. That would make it affect fast creatures more than slow ones, if I understand it correctly. I quess you could try to search for the answer devs gave when this came up the Last time. I don't think it was labeled as a bug, though.
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  #10  
Old August 12th, 2004, 03:30 AM

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Default Re: Dominions II Bug Thread

The boots of Long strides have an effect of 'haste' on a unit (during battle, no animation or visible effect). Though it's not visible by the AP of the unit (when you look at it) it doubles the movement of a unit during battlefield. This item is of questionable use. But it's cheap, so there you go
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