Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
MP Noobs, Vets, & AIs: An evolving concept for a new series. - Page 2 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #11  
Old September 9th, 2009, 03:06 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Noobs vs. AI's: New series. Conceptual thread/discussion.

I have to say, this is the least interesting of the ideas you were floating at the end of NvV III. You might want to make sure there is sufficient player interest in something like this before spending the time making a map.
Reply With Quote
  #12  
Old September 9th, 2009, 06:20 AM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Re: Noobs vs. AI's: New series. Conceptual thread/discussion.

I think starting EA and working up is more or less the way I would take it, and contrary to Squirrelloid I like the idea myself.

Especially if I was a really new player.

I never played SP and jumped right into MP, that's why I am so bad at it (LOL) and ask so many questions (hence the Captain rank).

If you where taking Terrible somewhat experienced players I would be your guy!!!!

Good Luck
Reply With Quote
  #13  
Old September 9th, 2009, 10:00 AM
Septimius Severus's Avatar

Septimius Severus Septimius Severus is offline
Lieutenant Colonel
 
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
Septimius Severus is on a distinguished road
Default Re: Noobs vs. AI's: New series. Conceptual thread/discussion.

It is good to hear from my former teammates on these matters.

Thanks rdonj, Ironhawk, and Grudgebringer for the progression suggestions. EA seems a good starting era, as is using custom gods incrementally.

Squirelloid is correct, I do need to discern interest before I set about the time consuming work of creating a map (which would take some time) but of course that is part of the purpose of this thread to "gauge interest and feasability".

I myself do love a good compstomp every now and then. We had many extremely talented and energetic noobs in NvV, I consider Squirreloid one of them, so AI players may not be much of a challenge to them. But for players such as myself, Grudge, brand new players, and those older players with the courage to admit it, whose skills aren't top rank, might benefit from and enjoy such a game. Who knows, I may even get my beat by the comp.

Since there are many other players who like myself jumped into MP without mastering SP, I may loosen the MP qualifications to 10 full games or less.

On my other game ideas, I am waiting for former noobs from all the games to get more experience under their belts before going for the alumni idea and the multiple mixed team idea which is also good will require plenty of available players and so I'd like to wait a bit.
Reply With Quote
  #14  
Old September 9th, 2009, 10:27 AM

iainuki iainuki is offline
Corporal
 
Join Date: Jun 2009
Posts: 72
Thanks: 19
Thanked 5 Times in 2 Posts
iainuki is on a distinguished road
Default Re: Noobs vs. AI's: New series. Conceptual thread/discussion.

I'm not sure I'd count as a newbie for this kind of game. I do enjoy killing AIs, but I'm still not sure I should take someone else's slot. I do think that on the whole this is probably the least interesting of the options you proposed, and arguably the most work, so I'd keep that in mind.

I agree with most of what's been posted so far in the thread. You want to set independent strength to 3 or 4, you want to use Better Independents (you may even consider modding nations to make their crap troops too expensive or resource-intensive to build, but that would be a *lot* of work), EA
Reply With Quote
  #15  
Old September 11th, 2009, 02:34 AM
Septimius Severus's Avatar

Septimius Severus Septimius Severus is offline
Lieutenant Colonel
 
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
Septimius Severus is on a distinguished road
Default Re: Noobs vs. AI's: New series. Conceptual thread/discussion.

Yes, I hope I will have the time to do something unique mapwise.

Would like to hear from more people. If someone else has an opinion, speak up and don't be shy. Currently one can play against AI nations via one of the open games on the dom3minions server but not with the numbers of computer players I am suggesting.

Does anyone think that a team of 4 or 5 noobs would have too much difficulty defeating 8 or 10 AI's even without custom AI builds?

There must be some interest in playing against the AI, as quite of few of the available games on the server are filled and active.

Does anyone think that the AI would fair better in LA vs. EA? If so why?
Reply With Quote
  #16  
Old September 11th, 2009, 03:00 AM
Septimius Severus's Avatar

Septimius Severus Septimius Severus is offline
Lieutenant Colonel
 
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
Septimius Severus is on a distinguished road
Default Re: Noobs vs. AI's: New series. Conceptual thread/discussion.

Something else worth considering is possibly combining this idea with that of the multi-team mixed Noobs vs. Vets idea.

2 teams of 4 noobs each led by a veteran placed on a random map with a team of 4 or 5 extremely tough AI players (with custom builds) in between them.

We could even do 4 teams of humans arranged around (N/S/E/W) the AI player "team".

The presence of the AI players would introduce an interesting element to the game. Communication from the vet team captains to their noobs would be essential in not only defeating the other human teams but in also dealing with and defeating the AI team.

Let me hear from all those interested in this possibility.
Reply With Quote
  #17  
Old September 11th, 2009, 03:30 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Noobs vs. AI's: New series. Conceptual thread/discussion.

Quote:
Originally Posted by Septimius Severus View Post
Yes, I hope I will have the time to do something unique mapwise.

Would like to hear from more people. If someone else has an opinion, speak up and don't be shy. Currently one can play against AI nations via one of the open games on the dom3minions server but not with the numbers of computer players I am suggesting.

Does anyone think that a team of 4 or 5 noobs would have too much difficulty defeating 8 or 10 AI's even without custom AI builds?

There must be some interest in playing against the AI, as quite of few of the available games on the server are filled and active.

Does anyone think that the AI would fair better in LA vs. EA? If so why?
I don't think 4 or 5 noobs would have any difficulty defeating 8 or 10 random non-impossible AIs, unless they were of the completely green and untested variety.

Ironhawk said they'd do better in LA due to LA having better troops. However, you should really incorporate at least the better independents mod into the game if you're goign to do that or they will just recruit massive amounts of chaff indies.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #18  
Old September 11th, 2009, 03:55 AM
Septimius Severus's Avatar

Septimius Severus Septimius Severus is offline
Lieutenant Colonel
 
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
Septimius Severus is on a distinguished road
Default Re: Noobs vs. AI's: New series. Conceptual thread/discussion.

Quote:
Originally Posted by Septimius Severus View Post
Does anyone think that the AI would fair better in LA vs. EA? If so why?
Oops, sorry meant to say does anyone think the computer would fair better in EA vs. LA. In other words, are there any opinions to the contrary? and if so why?
Reply With Quote
  #19  
Old September 11th, 2009, 10:53 AM

viccio viccio is offline
Private
 
Join Date: Feb 2009
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
viccio is on a distinguished road
Default Re: Noobs vs. AI's: New series. Conceptual thread/discussion.

i'm interested to play another team game
Reply With Quote
  #20  
Old September 11th, 2009, 12:54 PM
Septimius Severus's Avatar

Septimius Severus Septimius Severus is offline
Lieutenant Colonel
 
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
Septimius Severus is on a distinguished road
Default Re: Noobs and Vets vs. AI's

By the gods, i've had an epiphany! It is nothing short of divine inspiration I tell you.

Combining these two ideas of mine (AI menace and multi-team noobs and vets) makes a great deal of sense:

1. It makes sense thematically: With the defeat of the vets, noobs and vets now co-exist peacefully. This explains why they can be on the same teams together.

2. The rise of a new menace (this time led by the AI) brings noob and vet alike together to confront this new threat. But the new teams are quarrelsome and can't get along so after dealing with the AI threat they vie for dominance.

3. 4 teams composed of 1 vet champion or hall of famer (acting as captain), 1 intermediate level player and 2 noobs allows for players of all skill levels to join in on the action.

4. The fifth team of AI players allows for some compstomping action, provides an interesting twist, and can be placed in between the competing teams forcing the teams to deal with the AI menace first.

5. At 20 nations (5X4) a series of games could be played in each of the era's without having to worry about water nations. Beginning in EA and proceeding to LA, the AI menace could be made increasingly more difficult.

6. A complete custom made map would not be neccessary, this could be done with either a random or suitable pre-existing map.

Sounds like the makings of a new game and thread if people would be interested.

Last edited by Septimius Severus; September 11th, 2009 at 01:08 PM..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.