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  #101  
Old January 4th, 2010, 02:49 PM

chrispedersen chrispedersen is offline
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Default Re: Helheim - lets burn some rubber

I would be interested in seeing a Baalz/Squirrel matchup, with baalz following his guide till turn 12, and no lanka attack till 12.
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  #102  
Old January 4th, 2010, 04:09 PM
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Default Re: Helheim - lets burn some rubber

^^

As would I.
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  #103  
Old January 4th, 2010, 04:57 PM

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Default Re: Helheim - lets burn some rubber

Well, to be fair with you I found some earth gem sites just in the same turn Lanka was ordering its troops to attack me, in turn 14

I had bad luck because Lanka was ruled by a veteran player and I think he knew I had a low Dominion. And he had Dominion 6 and a very well blessed troops, with Twist Fate, morale + 2, protection + 2, etc.

I had the possibility to forge the crossbow Just Man's Cross, that fits well to kill demons, but it cost 5 fire gems and without fire gems and without a Dwarden Hammer...

If I had had more time maybe I could have defend better but not in turn 15, it was too soon, wasn't it?
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  #104  
Old January 4th, 2010, 05:08 PM

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Default Re: Helheim - lets burn some rubber

Quote:
Originally Posted by Agusti View Post
I had bad luck because Lanka was ruled by a veteran player and I think he knew I had a low Dominion. And he had Dominion 6 and a very well blessed troops, with Twist Fate, morale + 2, protection + 2, etc.
All sacred troops get a morale boost when blessed regardless of magic on the pretender. The other blessings are from astral 9 (+4 MR and twist fate) and earth 9 (+4 protection and reinvigoration 4)
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  #105  
Old January 4th, 2010, 06:49 PM

Sombre Sombre is offline
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Default Re: Helheim - lets burn some rubber

I've always thought N9 was more fun for Lankan sacreds - the banishment and missile weapons just berserk you then.
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  #106  
Old January 4th, 2010, 10:13 PM
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Default Re: Helheim - lets burn some rubber

Yeah. N9E9 would seem optimal to me, but then again, I haven't played Lanka all that much.
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  #107  
Old January 5th, 2010, 12:52 AM
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Default Re: Helheim - lets burn some rubber

I can see N9 (and i've tried it - but when you run into F9W9B6 mictlan the N9 is a mistake), but i really can't see E9. Combats shouldn't last long enough for the fatigue to matter, and only half your sacreds have enough armor to care. And defense is more important than protection for regular troops you plan on fielding in reasonable numbers. (Thugs are different, and size 4+ troops are too, because its too easy to get swarmed).
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  #108  
Old January 5th, 2010, 01:12 AM

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Default Re: Helheim - lets burn some rubber

well, your kala muhkas will like it,and there's nothing wrong with taking a bless that will benefit your thugs too.
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  #109  
Old January 5th, 2010, 01:20 AM
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Default Re: Helheim - lets burn some rubber

I really think N9 is a mistake on any nation with sacred mages. You don't want your Mandeha to all the sudden fly into the melee, because it ate a piece of fireball pie. Well, you might sometimes, if you thugged it out. But probably not.
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  #110  
Old January 5th, 2010, 02:53 AM

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Default Re: Helheim - lets burn some rubber

I've played a lot of lanka. I never use an n9 blessing.
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