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  #61  
Old December 13th, 2005, 10:11 PM

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Default Re: Time to finish? HeckNo!

"That is not dead which can eternal lie, and with strange aeons even death may die." - H.P. Lovecraft

I'm staying to the bitter end.
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  #62  
Old January 1st, 2006, 05:43 PM
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Default Vines of DOOM

What the heck happened in Graymund (184)? Those Golems exploded because of Tangle Vines?
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  #63  
Old January 1st, 2006, 09:41 PM

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Default Re: Vines of DOOM

I think they hit the limit to how long a battle can run. Golems can't retreat so they just disintegrate like mindless undead without leadership.
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  #64  
Old January 2nd, 2006, 02:08 PM
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Default Re: Vines of DOOM

In that case they should die in the same turn, and for sure Druid wasn't quickened. So first one, then another, in another turn, and this second didn't move. Looks like they thought, that they can't hurt Druid. Very strange.
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  #65  
Old January 2nd, 2006, 11:35 PM

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Default Re: Vines of DOOM

Mindless units don't all dissolve at once when they lose leadership. Make a game as R'lyeh, recruit a bunch of mindless Lobo Guards, put the leader in back and have him retreat. Watch what happens to the guards.
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  #66  
Old January 9th, 2006, 03:45 PM
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Default True God etc.

Well, I was expecting more hostile magic on map during war. Not only Cyclops, and Cyclops.
The best number was like 3. For 2 players? In the end Ermor appeared to be my best ally

And I have no idea why this second Golem fell from simple Imps.
Thanks Everyone for Game! I think You all should take better care of independent provinces.
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