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  #41  
Old June 13th, 2013, 05:10 PM

starcryst starcryst is offline
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

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Originally Posted by sansanjuan View Post
Good game all. The spiderfolk have been crushed between the Abysian/Ermor hordes. The cap castle battle was a good time. Wish my growing fury would have lit off. Sad to have my kitted and unscratched bane run away. Que sera.
ssj
Yeah you ate my first army that tried to tackle your cap pretty good. Note to self, don't attack defended castles with Ermor without heavy mage support...

Good game.
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  #42  
Old June 13th, 2013, 07:39 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

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Originally Posted by sansanjuan View Post
Good game all. The spiderfolk have been crushed between the Abysian/Ermor hordes. The cap castle battle was a good time. Wish my growing fury would have lit off. Sad to have my kitted and unscratched bane run away. Que sera.
ssj
Ermor has quite a few fear inducing units that can cause problems for thugs. A few turns ago one of my not-so-manly thugs tangled with one of Ermor's Wraith Centurion's and a small horde of assorted uglies, and fought for a couple of turns before turning tail and running away in terror.

It's probably too late for you, but using Fire Plate and a Dragon Helmet gives +7 morale and fire immunity for only 10 fire gems, which might come in handy against Abysia as well.
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  #43  
Old June 13th, 2013, 11:18 PM

Evilhomer Evilhomer is offline
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Nation of LA abysia is looking for trades;

Offer 43 water gems for 30 gems of air/earth/death/astral (any mix).

Offer ring of Wizardry for 65 air gems (or mix with mostly air gems and some earth/death/astral is possible). (one time offer)

Send pm if interested.

EH / LA Abysia.
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  #44  
Old June 14th, 2013, 09:45 AM

TheHeatMiser TheHeatMiser is offline
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Hello I will be away from my computer. For the next turn can I get a turn delay until Sunday night eastern standard time? thanks
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  #45  
Old June 14th, 2013, 01:55 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

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Hello I will be away from my computer. For the next turn can I get a turn delay until Sunday night eastern standard time? thanks
Turn delayed until 05:17 GMT on Monday June 17th.
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  #46  
Old June 20th, 2013, 06:29 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Is everyone okay with this game pace? We're still on the original game clock of 28-hours, and we're well into the mid-game.
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  #47  
Old June 20th, 2013, 08:18 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

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Originally Posted by revenant2 View Post
Is everyone okay with this game pace? We're still on the original game clock of 28-hours, and we're well into the mid-game.
I need it to slow down a bit. Can we push it to be a bit longer? Also I need an extension for this turn. Work is crazy right now and I don't have time to get my turn in today.
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  #48  
Old June 20th, 2013, 04:08 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

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Originally Posted by starcryst View Post
Quote:
Originally Posted by revenant2 View Post
Is everyone okay with this game pace? We're still on the original game clock of 28-hours, and we're well into the mid-game.
I need it to slow down a bit. Can we push it to be a bit longer? Also I need an extension for this turn. Work is crazy right now and I don't have time to get my turn in today.
Sorry SC, I didn't see this until too late. I extended the auto-hosting from 28 to 52 hours.
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  #49  
Old June 23rd, 2013, 11:00 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

No worries. Did affect much for me.
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  #50  
Old June 28th, 2013, 05:40 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I will be going away for the weekend, can we postpone hosting until monday?
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