.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 15th, 2013, 09:56 AM
BigDuke66's Avatar

BigDuke66 BigDuke66 is offline
Corporal
 
Join Date: Jun 2009
Posts: 92
Thanks: 45
Thanked 13 Times in 11 Posts
BigDuke66 is on a distinguished road
Question Hedgerow bug?

Just played scenario 88 and saw that hex 37,34 & 16,37 had hedgerow graphics but were listed as clear in the top bar.

Tried now the map editor and the end hex you set for a hedgerow line is always listed as clear, tried making a trench line and that works, second hex is a trench too.

I'm playing version 7.
Reply With Quote
  #2  
Old June 15th, 2013, 01:36 PM

AMX AMX is offline
Corporal
 
Join Date: Mar 2007
Posts: 83
Thanks: 1
Thanked 18 Times in 17 Posts
AMX is on a distinguished road
Default Re: Hedgerow bug?

I played around in the scenario editor a bit.
Looks like the problem only occurs if the hedgerow is exactly two hexes long - if it's longer, the end hex is correct.

There's a similar issue with paved roads - the end hex gets the "paved road" graphic, but is listed as "clear." This is independent of the road's lenght.

Other road types end one hex before the one clicked on - that's a bit counter-intuitive, but not really a problem.

Streams and trenches work as expected.
Reply With Quote
  #3  
Old June 15th, 2013, 02:09 PM
BigDuke66's Avatar

BigDuke66 BigDuke66 is offline
Corporal
 
Join Date: Jun 2009
Posts: 92
Thanks: 45
Thanked 13 Times in 11 Posts
BigDuke66 is on a distinguished road
Default Re: Hedgerow bug?

I just wonder how you do single hexes than, making 2 hexes and clear one of it?

Should all lines be done like clicking on starting hex and clicking one hex further than needed to give a single hex line a direction?

BTW the situation is the same in WinSPWW2.
Reply With Quote
  #4  
Old June 15th, 2013, 02:43 PM

AMX AMX is offline
Corporal
 
Join Date: Mar 2007
Posts: 83
Thanks: 1
Thanked 18 Times in 17 Posts
AMX is on a distinguished road
Default Re: Hedgerow bug?

Quote:
Originally Posted by BigDuke66 View Post
I just wonder how you do single hexes than, making 2 hexes and clear one of it?
Well, how else would the game know in which direction the thing is oriented?

I guess that's why roads are set up the way they are...
Reply With Quote
  #5  
Old June 26th, 2013, 10:47 AM
BigDuke66's Avatar

BigDuke66 BigDuke66 is offline
Corporal
 
Join Date: Jun 2009
Posts: 92
Thanks: 45
Thanked 13 Times in 11 Posts
BigDuke66 is on a distinguished road
Default Re: Hedgerow bug?

When be nice if someone official could say something about it.
Reply With Quote
  #6  
Old June 26th, 2013, 03:26 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,261
Thanks: 3,814
Thanked 5,423 Times in 2,694 Posts
DRG will become famous soon enough
Default Re: Hedgerow bug?

If you build a hedgerow and it reports being clear simply click on the hex that shows the hedgerow as being "clear" with the Hedgerow feature again and it will be fixed

Don
Reply With Quote
  #7  
Old June 26th, 2013, 04:17 PM
BigDuke66's Avatar

BigDuke66 BigDuke66 is offline
Corporal
 
Join Date: Jun 2009
Posts: 92
Thanks: 45
Thanked 13 Times in 11 Posts
BigDuke66 is on a distinguished road
Default Re: Hedgerow bug?

Thanks but I'm not building any scenarios, I just wonder how the current scenarios with this problem can be fixed, either the graphics or the hex info is correct, they can't be both correct.

I don't have a clue what the designer intended and so someone should check if the graphic is incorrect or if the hex info is incorrect so that whatever causes that glitch can be fixes, or else all scenarios with hedgerows must be check and fixed manually.
Reply With Quote
  #8  
Old June 26th, 2013, 09:02 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,261
Thanks: 3,814
Thanked 5,423 Times in 2,694 Posts
DRG will become famous soon enough
Default Re: Hedgerow bug?

The problem is inconseqensial and does not affect game play but I have made a note to correct the problem so that both hexes will show as "hedgerow" when the next patch is released AND I have made a note to look at the code to see why when a two hex hedgerow....and ONLY a two hex hedgerow is built the second hex shows clear.

Given it's rare to find two hex long hedgrows but that sceanrio just happenes to have two of them for reason unknown it's not a burning priority

Don

Last edited by DRG; June 26th, 2013 at 09:10 PM..
Reply With Quote
The Following 3 Users Say Thank You to DRG For This Useful Post:
  #9  
Old June 26th, 2013, 09:42 PM
BigDuke66's Avatar

BigDuke66 BigDuke66 is offline
Corporal
 
Join Date: Jun 2009
Posts: 92
Thanks: 45
Thanked 13 Times in 11 Posts
BigDuke66 is on a distinguished road
Default Re: Hedgerow bug?

Many thanks.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.