.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze - Save $7.00
Raging Tiger - Save $7.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #21  
Old November 18th, 2016, 10:32 AM

jp10 jp10 is offline
Corporal
 
Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 105
Thanks: 16
Thanked 41 Times in 31 Posts
jp10 is on a distinguished road
Default Re: Preventing AI Suicide?

A sub-set of this issue is that recon units should pull back to a 'not in contact' condition when fired upon (the computer knows is units are 'seen' or have been fired upon) rather than continuing cannon fodder advances.
They should be constantly probing for your lines and gaps in your defenses. You would have to control your reaction fire setting to draw them in or let them pass to wait for the following forces.
Reply With Quote
The Following User Says Thank You to jp10 For This Useful Post:
  #22  
Old November 18th, 2016, 08:35 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Major General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,071
Thanks: 175
Thanked 430 Times in 333 Posts
Suhiir is on a distinguished road
Default Re: Preventing AI Suicide?

Quote:
Originally Posted by jp10 View Post
A sub-set of this issue is that recon units should pull back to a 'not in contact' condition when fired upon (the computer knows is units are 'seen' or have been fired upon) rather than continuing cannon fodder advances.
They should be constantly probing for your lines and gaps in your defenses. You would have to control your reaction fire setting to draw them in or let them pass to wait for the following forces.
I'm afraid that would require a rather extensive AI rework.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
  #23  
Old November 18th, 2016, 08:55 PM
Imp's Avatar

Imp Imp is offline
Lieutenant General
 
Join Date: Jul 2008
Location: Uk
Posts: 2,707
Thanks: 60
Thanked 284 Times in 244 Posts
Imp is on a distinguished road
Default Re: Preventing AI Suicide?

Sort of a catch 22 the AI has to recon by death in most cases, unlike most other games the AI gets no extra help cheats. The AI does in my view perform better when it has more information, recieved a lot of air for example.
Never thought to do before but I might try giving the Al a boost in searching to give it a slight advantage.
__________________
John
Reply With Quote
  #24  
Old November 18th, 2016, 11:44 PM

jp10 jp10 is offline
Corporal
 
Join Date: Jul 2016
Location: Nashville, TN, USA
Posts: 105
Thanks: 16
Thanked 41 Times in 31 Posts
jp10 is on a distinguished road
Default Re: Preventing AI Suicide?

Quote:
Originally Posted by Suhiir View Post
I'm afraid that would require a rather extensive AI rework.
Not just a higher retreat/rout probability? If they would pull back at first shot (or when the AI knows you have spotted them, even if you haven't fired or they have not spotted your units) then they would tend to advance only on open undefended routes and keep their distance from defended areas.
Reply With Quote
The Following User Says Thank You to jp10 For This Useful Post:
  #25  
Old November 24th, 2016, 08:05 PM
shahadi's Avatar

shahadi shahadi is offline
First Lieutenant
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 658
Thanks: 325
Thanked 172 Times in 134 Posts
shahadi is on a distinguished road
Default Re: Preventing AI Suicide?

Quote:
Originally Posted by jp10 View Post
Quote:
Originally Posted by Suhiir View Post
I'm afraid that would require a rather extensive AI rework.
Not just a higher retreat/rout probability? If they would pull back at first shot (or when the AI knows you have spotted them, even if you haven't fired or they have not spotted your units) then they would tend to advance only on open undefended routes and keep their distance from defended areas.
I seem to recall MBTs advancing and providing suppression fires when the opfor is lightly armed with say at best inf ATMs.

It maybe true that the AI knows if a lethal threat is present to the MBT and may advance cautiously. Otherwise, against RPGs the MBT advances. If so, we can make IFVs out of MBTs.

=====
Reply With Quote
  #26  
Old November 25th, 2016, 12:17 PM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is online now
Colonel
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 1,636
Thanks: 254
Thanked 559 Times in 417 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Re: Preventing AI Suicide?

The AI (It's been my only opponent for almost 15yrs.) in the same situation as described will try to push it's Recon, Mech Troops, with Tank support forward, it does understand and is focused on the "ATTACK". That being said it also understands "Covering Fire" I will promise you if you persistent in your attack (Regardless of unit type.) the AI WILL assign resources to take out that unit and I have seen this MANY TIMES where It'll be Air, Arty, Armor and Infantry making the "push" against a position. If it has them, it really likes to get snipers in against infantry targets (To of course include ATGW teams.). The AI doesn't seem to necessarily seek to destroy a target all the time either, it is quite content to suppress or cause that unit to retreat in some manner and move most of those assets along to the next issue or objective. It's just what I've seen. The AI could be better I suppose, however, if you really watch how it functions over time you'll see it's not as "dumb" as a lot of people think it is. It'll still throw a "curve ball" at you once in awhile just to keep you honest.

Regards,
Pat
__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton

"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.