.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Salvo! - Save $5.00
World Supremacy - Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old May 3rd, 2017, 05:40 PM
shahadi's Avatar

shahadi shahadi is offline
First Lieutenant
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 692
Thanks: 352
Thanked 176 Times in 137 Posts
shahadi is on a distinguished road
Confused Engineers and Inflatable Rafts

I find engineers when entering shallow water will deploy their rafts. I am searching for an unit that can clear mines and wire, however it does not carry an inflatable raft.

Searching the OOB4, the Israeli side I find UC 20 and 141, unfortunately these units carry rafts, and I note they are engineers.

I suspect all infantry engineer classes carry an inflatable raft. If this is true, is their a workaround? Where an infantry unit that can clear wire but does not carry an inflatable.

=====
Reply With Quote
  #2  
Old May 3rd, 2017, 07:10 PM
Imp's Avatar

Imp Imp is offline
Lieutenant General
 
Join Date: Jul 2008
Location: Uk
Posts: 2,743
Thanks: 60
Thanked 305 Times in 258 Posts
Imp is on a distinguished road
Default Re: Engineers and Inflatable Rafts

All infantry units are given inflatable rafts if the map is a river map so its a feature of the map not the infantry unit, same units will not be carrying rafts otherwise.
Now I am a bit unsure here but couple of options possibly for scenerios.
See map help creating & setting river flag, buy units you dont want rafts for then set flag to river.
To be honest I a m unsure if all infantry get rafts, I think yes but possibly defend or delay dont try buying on those settings then putting battle type to what you want.
Intrigued why you need this as fortifications cannot be placed in water.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #3  
Old May 3rd, 2017, 08:04 PM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 8,719
Thanks: 1,343
Thanked 1,990 Times in 1,047 Posts
DRG is on a distinguished road
Default Re: Engineers and Inflatable Rafts

all infantry units get rafts IF the "flag" is set for wide river....it's the way SP has always worked
__________________
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #4  
Old May 4th, 2017, 06:47 AM
shahadi's Avatar

shahadi shahadi is offline
First Lieutenant
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 692
Thanks: 352
Thanked 176 Times in 137 Posts
shahadi is on a distinguished road
Potion Re: Engineers and Inflatable Rafts

I could not, for the life of me, set or unselect the river or beach landing flags in the extended map; however, in the Editor I managed to deselect river & beach landing flags. In this map, there is a river and a beach.

Thanks for pointing me in the map direction.


Reply With Quote
  #5  
Old May 4th, 2017, 10:26 AM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 8,719
Thanks: 1,343
Thanked 1,990 Times in 1,047 Posts
DRG is on a distinguished road
Default Re: Engineers and Inflatable Rafts

Quote:
Originally Posted by shahadi View Post
I could not, for the life of me, set or unselect the river or beach landing flags in the extended map; however, in the Editor I managed to deselect river & beach landing flags. In this map, there is a river and a beach.

That's because the wide river and beach map flags are only ( currently ) set in the main game editor, not the extended editor that is more aimed at map work not setting up battles. The main editor is where you buy troops to set up battles and it's then you need to ensure the map type is set
__________________
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #6  
Old May 4th, 2017, 12:39 PM
Mobhack's Avatar

Mobhack Mobhack is online now
General
 
Join Date: Mar 2005
Location: Dundee
Posts: 4,949
Thanks: 17
Thanked 1,002 Times in 707 Posts
Mobhack is on a distinguished road
Default Re: Engineers and Inflatable Rafts

And that is likely because the editor in the game is an integrated part of scenario design - a lot of these variables are scenario variables, so can only be set there.

Scenario variables dont get saved as part of a map save. gBeach and gWideRiver (along with the battle type, visibility etc) are part of scenario save data, not map save data - so if you save the map you made in the scenario editor and import it into another new scenario, you would have to set those scenario-specific flags once again if you want them in the new scenario.

The extended map editor is for editing map data only, and for doing stuff like cut and paste and having an undo facility etc. You then need to load your map to the scenario editor inside the game to start making a scenario (with type of battle, water type, visibility etc).
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.