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  #1  
Old October 29th, 2008, 11:16 PM
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Default Tunes of Running Away

I'm trying to get a strategy worked out for LA Pan. The problem I'm having is with what seems to be friendly fire from the Pan songs.

The descriptions in the game say stuff like "This sinister tune frightens nearby enemies," for Tune of Fear.

But half the times my Dryads cast it, they bolt from the battlefield in terror. It looks like they are on squares hit by the spell effect.

So does "frightens nearby enemies" just mean that if enemies are near, they'll get frightened, but so will anything else? Or have I just somehow recruited a bunch of pansy Dryads who cannot stomach a little bit of battle.
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  #2  
Old October 29th, 2008, 11:49 PM

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Default Re: Tunes of Running Away

Maybe they are just really bad musicians?

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Old October 30th, 2008, 12:56 AM

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Default Re: Tunes of Running Away

I think I can hear Cacofonix playing
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  #4  
Old October 30th, 2008, 03:54 AM
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Default Re: Tunes of Running Away

Possibly bug? Can't believe it's WAD if it goes this way
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Old October 30th, 2008, 12:14 PM
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Default Re: Tunes of Running Away

I remember testing this spell with EA Pan and it worked similar to the spell "Panic". Some of the enemies got their morale lowered but never did my units. I think you just got some unlucky rolls by morale check of your Dryads.

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Old October 30th, 2008, 01:25 PM
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Default Re: Tunes of Running Away

Quote:
Originally Posted by vfb View Post
I'm trying to get a strategy worked out for LA Pan. The problem I'm having is with what seems to be friendly fire from the Pan songs.
If that's the case, maybe scripting eagle eyes should reduce friendly fire ?
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  #7  
Old October 30th, 2008, 02:01 PM

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Default Re: Tunes of Running Away

Unlikely, they're zero range. Area effect, random squares around the caster.
Very hard to use offensively.
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Old October 30th, 2008, 02:05 PM

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Default Re: Tunes of Running Away

Brave brave sir robin, sir robin ran away...
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Old October 30th, 2008, 02:33 PM
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Default Re: Tunes of Running Away

Hmm, odd, my Dryads never run. Your dryads are wimps.
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Old October 30th, 2008, 05:24 PM
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Default Re: Tunes of Running Away

Thanks everyone.

I was imagining that the Tune of Fear was forcing a morale check. I should have noticed that it lowered morale numbers instead! And it does not lower the morale numbers of friendlies, just enemies.

So my Dryads were just being a bunch of girly-girls. I also coincidentally switched from Satyr Sneaks (3 resources, no buckler) to Satyrs (4 resources, buckler), and took less losses in melee. It was probably my meat shields expiring that caused the Dryads to bolt.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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