.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $7.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #561  
Old April 1st, 2012, 01:44 PM

Angry_Hominid Angry_Hominid is offline
Corporal
 
Join Date: Mar 2012
Posts: 51
Thanks: 4
Thanked 2 Times in 1 Post
Angry_Hominid is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by shatner View Post
Conquest of Elysium is actually pretty underwhelming.
Couldnt agree more. I was into it for about 5 hours or so when I was stoked and sure that their was a layer of complexity bubbling underneath the surface, when that turned out to be false I stopped playing.

Roguelikes are deep with options, COE3 is not deep at all and really the only choices to be made are very simple risk vs reward decisions and usually only early in the game. After that it becomes a summon, recruit, expand grind with no tactical, and only little strategic decision making required.

I was umming and arring between this game and dom3, however bought this because the reviewers stated that it was a better single player game. Having bought Dom3 and played it exclusively single player (trying to get some MP going tho) I can heartily disagree with that, Dom 3 is just a MUCH better game all round.
Reply With Quote
  #562  
Old April 1st, 2012, 06:15 PM

earcaraxe earcaraxe is offline
Captain
 
Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
earcaraxe is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

i totally agree. as i see the main reason behind my disappointment of coe3 are the statements that coe3 was optimized for single player play. after exploring some of the nations and playing a couple games it became such a bore, that dom3 SP got looking much more interesting and enjoyable in contrast. according to my taste of complexity and strategy games these two games are not even close. I would like to stress that dom3 is my favorite game by far.
Reply With Quote
  #563  
Old April 9th, 2012, 12:23 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

CoE3 can be played multiplayer, but requires direct connection instead of PBEM.

The main problem in my eyes seems to be that, despite multiple, highly emphasized warnings to NOT treat CoE3 as Dom4 and to NOT expect it to be Dom4, quite a few Dom3 veterans went and did precisely that. No wonder the game is a letdown in that kind of situation.

Personally I love both games, since they answer different types of strategy gaming needs for me.
Reply With Quote
  #564  
Old April 9th, 2012, 01:15 PM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

I hestitated buying CoE3 for long since I expected it to be crap. Then I figured that since some people at least seem to really like it I'll buy it.

What I expected was a lightweight, somewhat Age of Wonders or Heroes of Might and Magic style game. That implies having turns quick and still having enough character development and tactics and whatnot for it to feel meaningful.

CoE3 IS somwhat like AoW or HoMM series and the varying characters are a cool idea. That's where it ends. There's absolutely no depth in any part of the game to make playing it feel like fun. Even just small things like a bit of control to what your troops do to combat (I personally liked the Dominions 3 scripts and combat, but that may be too cumbersome even with the vastly lower numbers of units and commanders) and more character development so it feels more like a strategy role playing game would go a long way already.

When you add into the lack of depth a huge very often game crippling or game winning luck element you've made a game which is very comparable to monopoly, it's really even worse. You don't have very meaningful choices and you luck is the primary thing affecting your success. If you can compare a game to Monopoly like that, the game is probably bad.

It's not a dissapointment since I assumed it to be streamlined Dominions 3, it's a dissapointment because it's just plain bad.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341

Last edited by elmokki; April 9th, 2012 at 01:28 PM..
Reply With Quote
  #565  
Old April 9th, 2012, 01:39 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

I have mixed feelings on the matter.
On the one hand I do agree w/ the criticism here.
OtoH I'm having fun playing. I esp. liked playing Druid & Necromancer. It may very well have to do w/ the small amount of time I actually have to play. So it leaves me always wanting more.

I do wonder if ever we will see a dominions IV. If IW are burnt out on this it may never happen
Reply With Quote
  #566  
Old April 10th, 2012, 01:28 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

I'm sorry to hear that, elmokki. To each his own, I guess, and this one apparently wasn't for you.

One of the things that, in hindsight, should perhaps have been brought out more during the beta test phase is that CoE3 is better compared to Warlords 2 and Warlords 3: Darklords Rising than to the HoMM series or Age of Wonders, never mind Dominions.

However, memory being finite and the Warlords series being as old as it is (meaning from the early to mid 1990s), it was not the first comparison to come to mind.
Reply With Quote
  #567  
Old April 10th, 2012, 03:14 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by WraithLord View Post
I do wonder if ever we will see a dominions IV. If IW are burnt out on this it may never happen
Depends on their personality. Some personalities might cause this experience to move them more quickly and more determined for releasing a better DOM_4. Some personalities might cause this experience to move them more toward trying to save/rescue this current game to the point of even spending the next 5 years patching/updating and even as far as working on a sequel thus CoE_4.

Illwinter seems to have given the impression of working on non_dominions stuff for awhile... so maybe by 2020 we'll have a Dom_4.
__________________
There can be only one.
Reply With Quote
  #568  
Old April 10th, 2012, 07:49 PM

Zywack Zywack is offline
Corporal
 
Join Date: Feb 2012
Posts: 119
Thanks: 5
Thanked 7 Times in 4 Posts
Zywack is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Edi View Post
One of the things that, in hindsight, should perhaps have been brought out more during the beta test phase is that CoE3 is better compared to Warlords 2 and Warlords 3: Darklords Rising than to the HoMM series or Age of Wonders, never mind Dominions.

However, memory being finite and the Warlords series being as old as it is (meaning from the early to mid 1990s), it was not the first comparison to come to mind.
That's a good point... I didn't like the Warlords serie much, but it certainly does bear a good deal of resemblance to CoE3.

Based on the screenshots, I was thinking more alongside a simpler Dominions mixed with some Masters of Magic / Age of Wonders due to the map grid and "squad" gameplay. Warlords is certainly a more apt comparison to CoE3, what with extremely simple gameplay elements and the massive luck elements (Warlords had an extremely binary approach to unit battles if I remember well).
Reply With Quote
  #569  
Old April 10th, 2012, 09:16 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Maybe a Masters of Magic if it was updated to run on new OS's and then planned on updating. Mostly CoE3 is CoE2 updated to starting point. I wouldnt judge CoE3 totally on what it is now. Especially anyone who has been here thru the growth of Dom3. The Dom3 demo is still available for a free download. Grab it and play it since that is still the original release of Dom3. CoE3 feels like that to me and I can already see a long list of changes made directly from player requests.

Now Im just hoping no one poisons the flow. Truthfully, Im not missing much of the Dom3 crowd.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #570  
Old April 11th, 2012, 05:43 AM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by Gandalf Parker View Post
Now Im just hoping no one poisons the flow. Truthfully, Im not missing much of the Dom3 crowd.
What exactly was "poisoned" in Dominions 3 development in your opinion?
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2019, Shrapnel Games, Inc. - All Rights Reserved.