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  #11  
Old October 17th, 2007, 02:59 PM
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Default Re: mod help

IIRC, when you choose the god it becomes the active commander, and you use the necessary commands just as if you had added a basic monster of that type as a commander.
  #12  
Old October 17th, 2007, 03:04 PM

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Default Re: mod help

normally I just enter commands for the commanders behind when I place them in the province.. I placed the god in a specific entry for the race.. should I put that all behind him there?

and on the crashing mod.. any idea's?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #13  
Old October 17th, 2007, 03:16 PM
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Default Re: mod help

The active commander is active until another active commander is set with #god or some other command. So yes, it has to be before any commanders are defined.

No ideas, but are you sure the "" are in place?
  #14  
Old October 17th, 2007, 03:17 PM

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Default Re: mod help

well the entire mod is posted above... so you tell me?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #15  
Old October 17th, 2007, 03:22 PM

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Default Re: mod help

ok now I got it working

” and “ instead of "

it's kinda ironic since I copied ALL commands (including the erroneous “) from the pdf file

i guess I'll change em in my map file too, just in case
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #16  
Old October 17th, 2007, 04:27 PM

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Default Re: mod help

ok now I have a new question..

as you could see I had 3 nations meant for the computer

in .dm file
--the church
#selectnation 32
#name “The Church”
#epithet “Purification by fire”
#end

in . map file
--the church
#computerplayer 32 4
#specstart 32 58
#scale_lazy 32 2
#scale_chaos 32 2
#god 32 "158"

so I wanted me and another comp.. AND then the 3 race I had already made.

when I start a game I only chose 2 players.. and then I automatically became the church..
so..
how do I set it up that those 3 comp players ARE ALWAYS in the game and are ALWAYS comp controlled.. any additinal players (usually 1 human and maybe 1-3 comp players (as the upcoming gangs challenging the forces (guard, church and king) already in the city

so either I would like to just select the number of players and have those in addition to church guard and king OR the first 3 should already be premade and not able to use as human in the menu.. HOW DO I DO THIS?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
  #17  
Old October 17th, 2007, 04:33 PM
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Default Re: mod help

No quote around the unit number (158).

Only use quotes if you're using a name - or if your mod adds a unit *named* 158.

So..
#god 32 "Legionaire"
or
#god 32 1
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  #18  
Old October 17th, 2007, 04:41 PM

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Default Re: mod help

ok thanks for that.. is that also true for known feature commands?

and can you help me with the question above? how I get those races to work apar from the quotes around the god number? I can't find how I should do that in the files
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
  #19  
Old October 17th, 2007, 06:02 PM
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Default Re: mod help

If the Church, King and the City Guard aren't available (i.e. in another era), you can't choose them and can't be given them as a nation.

Are you sure you started as that nation, not as another nation in their capital? That is, is province 58 marked as #nostart?
  #20  
Old October 17th, 2007, 06:10 PM

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Default Re: mod help

yes I think all province within the wall where marked nostart with the map editor (I must say.. I don't see that actual command anywhere how does the mapeditor use it?)

So basicly (as I asked in another thread) I MUST use the era those 3 nations I use as church king and cityguard are in? Could I place them in ALL era's then?

PS while checking on this I see a option for water races.. I guess I could disable them with a DM file with era 0 instead of enabling all other races right?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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