.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $7.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #91  
Old October 22nd, 2011, 09:19 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Faerun 466 - Adventure Map! (UPDATED!)

Quote:
Originally Posted by ronjon View Post
I do not know if Edi even comes on this forum any more, but I am playing the faerun adventure map for the first time, and I am starting in Halruaa, so I have to go through the Nath to go anywhere, and every other commander that goes through gets diseased. Don't know if that is a feature of the map, but if it is it kind of stinks.
Yes, I pop in from time to time.

What you're experiencing is NOT a scripted feature of the map.

What has happened is that you have had a randomly generated site that causes disease in that province. And if nearly half your commanders are getting diseased, my bet is on the Crown of Darkness, since Nath is a mountain province. The Crown of Darkness is a level 4 death site, so you're going to need to Dark Knowledge the province in order to find it. Serious death gem income and a 40% thaumaturgy bonus, but it does have a 10% disease chance. Or Leper Fens since that too has 10% disease.

If you're really unlucky, you may have more than one disease site in the province and each site has its chance rolled independently.
Reply With Quote
  #92  
Old December 20th, 2012, 11:11 PM

Azriel Azriel is offline
Private
 
Join Date: May 2007
Posts: 10
Thanks: 0
Thanked 1 Time in 1 Post
Azriel is on a distinguished road
Default Re: Faerun 466 - Adventure Map! (UPDATED!)

I was playing the adventure map and I realized that victory point win was not an option. I took a look at the mod file and the #victorycondition command was missing. Does anyone have any suggestions as to the victory point requirements to win this map There are a total of 100vp scattered about, so I would say the victor needs to conquer the majority of them: (51%, or 51vp) What say you?
Reply With Quote
  #93  
Old January 12th, 2013, 09:39 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Faerun 466 - Adventure Map! (UPDATED!)

You don't need to have the #victorycondition command in the map file to use that. Just select it during game creation.

If the command was added to the map, then it would always be enforced in all games played with that map. I suggest tossing something like 30% to 50% of the VPs as the threshold, or even 20-25%, depending. It's a huge map and you'll run into micromanagement hell with standard conditions.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2019, Shrapnel Games, Inc. - All Rights Reserved.