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  #11  
Old January 31st, 2018, 08:18 PM

jp10 jp10 is offline
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Default Re: Persistant problem with airborne units

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Originally Posted by Aeraaa View Post
The funny thing is that I've found the ATGMs as the best anti-helo weapon in the game. Just wait until the damn thing hovers in the air and whack them. More than 50% accuracy, high chance of damage (and thus at least forcing a withdrawal), what more you need?
Works in real life. An optically guided ATGM will not set off radar warning systems and the missile will be a hard hit detonation.
AA missiles are often designed to detonate just before the target and rain a shrapnel cloud on the target.
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  #12  
Old February 1st, 2018, 04:40 AM
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Default Re: Persistant problem with airborne units

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Originally Posted by jp10 View Post
Quote:
Originally Posted by Aeraaa View Post
The funny thing is that I've found the ATGMs as the best anti-helo weapon in the game. Just wait until the damn thing hovers in the air and whack them. More than 50% accuracy, high chance of damage (and thus at least forcing a withdrawal), what more you need?
Works in real life. An optically guided ATGM will not set off radar warning systems and the missile will be a hard hit detonation.
AA missiles are often designed to detonate just before the target and rain a shrapnel cloud on the target.
Yeah, it seems so.

Btw, wasn't there a helicopter in Syria (forgot the type) that got shot down by a TOW?
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  #13  
Old February 1st, 2018, 12:38 PM
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Default Re: Persistant problem with airborne units

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Originally Posted by Aeraaa View Post

Btw, wasn't there a helicopter in Syria (forgot the type) that got shot down by a TOW?
https://www.youtube.com/watch?v=bkNObuGMr4s

https://misterxanlisis.wordpress.com...yria-11072016/

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  #14  
Old February 1st, 2018, 09:49 PM
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Default Re: Persistant problem with airborne units

Yeah, I tend to find ATGMs far more reliable for damaging/destorying AI controlled helos then any other weapon.
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