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  #11  
Old March 8th, 2005, 07:40 PM
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Default Re: Long Range scanners.

Don't take over half the galaxy, or get too far ahead of the second place person. Then all the AI will hate you till the end of time. They all band together to destroy you.
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  #12  
Old March 8th, 2005, 08:10 PM
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Default Re: Long Range scanners.

Quote:
NullAshton said:
I believe there's facility scanners that have system-wide scanners.
I believe those are a psychic racial tech. Sorry, that doesn't mean they ignore scanner jammers and scattering armor.
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  #13  
Old March 8th, 2005, 09:07 PM

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Default Re: Long Range scanners.

Wait do long range scanners work with cloaks? when they are engaged? and can you spy on a cloak ship if you detect them
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  #14  
Old March 8th, 2005, 09:30 PM
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Default Re: Long Range scanners.

If you can see the ship, (and are in range) then the LRS will work on them.
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  #15  
Old March 9th, 2005, 01:13 AM

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Default Re: Long Range scanners.

Quote:
Suicide Junkie said:
If you can see the ship, (and are in range) then the LRS will work on them.
Unless they have Scattering Armor or a Scanner Jammer.
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  #16  
Old March 9th, 2005, 06:34 PM
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Default Re: Long Range scanners.

When you do scan a ship, remember to take notes on what you see. The scanned design will NOT automatically appear in the Enemy Ships list; you have to actually engage in combat for that.
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  #17  
Old March 9th, 2005, 08:32 PM
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Default Re: Long Range scanners.

Wasn't that fixed in 1.91?
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  #18  
Old March 9th, 2005, 10:31 PM
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Default Re: Long Range scanners.

You know, I believe that there was a blurb in the 1.91 history.txt that said it was, but I never tested it.
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  #19  
Old March 10th, 2005, 12:43 AM
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Default Re: Long Range scanners.

I am fairly certain that Canpq's post is still accurate in 1.91...
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  #20  
Old March 10th, 2005, 01:10 AM
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Default Re: Long Range scanners.

Here it is. Not sure if it actually works:

Version 1.87:
...
2. Fixed - In Simultaneous games, scanned enemy ship designs would not be saved.
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