.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 16th, 2008, 04:46 PM

Luckmann Luckmann is offline
Guest
 
Join Date: May 2008
Posts: 46
Thanks: 1
Thanked 3 Times in 3 Posts
Luckmann is on a distinguished road
Default #knownfeature and maps; aka \"the Disappearing Act\"

So, this is starting to annoy me somewhat and I could really use some help. Using #knownfeature on anything except a starting province appears completely random. Of course, things are rarely actually random, so if someone could explain it, that'd be great.

If I use #knownfeature on my home province, it works out great. I can put anything there, be it some underwater castle magic site or a forest in a barren - I always, 100% guarenteed, get whatever I try to get.

But when I do it to a province that's going to take a couple of turns to get to, it appears completely random. SOMETIMES, the magic site is there. SOMETIMES only 2/3 of the magic sites are there. SOMETIMES there's no magic sites at all.

Is there some system to this that I'm missing? I'm trying to make a custom map with a lot of pre-placed magic sites (i.e. if the map shows a building, cave, tower or pillar there, odds are that there'll be a cave/mine, tower/pillar or other magic site there - at least that's the goal).

What gives?
Reply With Quote
  #2  
Old June 16th, 2008, 04:52 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: #knownfeature and maps; aka \"the Disappearing Act\"

do the same provinces show each time or do some show all the time and some never..

post the lines of your provinces
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #3  
Old June 16th, 2008, 04:56 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: #knownfeature and maps; aka \"the Disappearing Act\"

Use #killfeatures first. Random sites are assigned first, and any #knownfeatures that are added after the fourth total site are ignored. If you get one of three #knownfeatures, the province already had three sites etc.
Reply With Quote
  #4  
Old June 16th, 2008, 05:00 PM

Luckmann Luckmann is offline
Guest
 
Join Date: May 2008
Posts: 46
Thanks: 1
Thanked 3 Times in 3 Posts
Luckmann is on a distinguished road
Default Re: #knownfeature and maps; aka \"the Disappearing

Post the lines? Really, it's very straightforward, it's basicly:

#setland 109
#knownfeature "The Hidden Kingdom of Elludia"
#knownfeature "Totem Collection"

Last game, only Totem Collection showed up. The game before that, none of them.

Rinse and repeat with different setland # and knownfeatures. Like I said, this always work for my starting province, no matter what I put in it - but in other provinces, it appears to be random wheter or not they show up.

Another custom province is:

#setland 111
#knownfeature "Howling Gorge"
#knownfeature "Academy of High Magics"
#knownfeature "White Man Hill"
#poptype 34
#lab

One game, Howling Gorge and AoHM showed up just fine. Last game, only WMH showed up. This is incredibly annoying, since I have to play for an hour or so every time I want to see if this works out or not. And these are just two examples.
Reply With Quote
  #5  
Old June 16th, 2008, 05:04 PM

Luckmann Luckmann is offline
Guest
 
Join Date: May 2008
Posts: 46
Thanks: 1
Thanked 3 Times in 3 Posts
Luckmann is on a distinguished road
Default Re: #knownfeature and maps; aka \"the Disappearing

Quote:
Endoperez said:
Use #killfeatures first. Random sites are assigned first, and any #knownfeatures that are added after the fourth total site are ignored. If you get one of three #knownfeatures, the province already had three sites etc.
Ah! Of course! Thanks, that will probably work!

Just one question, though; Will this prevent future random sites? Say that I do:

#setland 111
#killfeatures
#knownfeature "Howling Gorge"

Will this prevent me from finding future, random sites? Will I actually have to assign #feature to find something there, later?

Again, thanks.
Reply With Quote
  #6  
Old June 16th, 2008, 09:42 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: #knownfeature and maps; aka \"the Disappearing

Yes. It will wipe out all of the random sites that would have been placed by the game, so #feature is what you would need to place some hidden sites for future discovery.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #7  
Old June 17th, 2008, 07:34 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: #knownfeature and maps; aka \"the Disappearing

You will also notice that the provinces where your #known feature was placed have 4 sites, which was what pushed it out.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #8  
Old June 17th, 2008, 10:02 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: #knownfeature and maps; aka \"the Disappearing

I have used it as a fun feature though. To randomly scatter magic sites. Or set the .map file to fill in certain locations that appear special on the map with sites that were not fantastic but abit of use, just to make sure that location was maxxed out with 4 sites. Since the game re-randomized each time I played, the results were different each time but always ended up four. Sometimes the game put 4 randoms there. Sometimes 3, and one of my fills would kick in. Sometimes 2 randoms and 2 of my fills would kick in.

Hmmm I dont remember. I wonder if the random equipment command for commanders work the same way on maps
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #9  
Old June 17th, 2008, 10:42 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: #knownfeature and maps; aka \"the Disappearing

#randomequip works on map edits. I have not had any success using it on dm files though.

I love magic and gems and always edit my maps to #features 100. I would estimate that 3/4 of all provinces get 4 sites that way.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
  #10  
Old June 17th, 2008, 11:30 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: #knownfeature and maps; aka \"the Disappearing

Quote:
Edratman said:
#randomequip works on map edits. I have not had any success using it on dm files though.
It's a mod-only command, but I think Gandalf was thinking of #additem. I'm not sure which is read first. Perhaps they are executed in order they are given?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.