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  #11  
Old Yesterday, 10:00 AM
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Default Re: German Campaign using War Cab

This is going to be a simple post as the artillery is back & I need to remember where they are hitting.
We have now lost 27 units the Brits 98

Starting at the top
More Churchills turned up a squad assaulted & killed 1 I am guessing the others have turned in to reinforce the centre as have lost sight of them.
Barrage is heavy here including 5in which really hurt if your out in the open. D platoon moved against the Churchills & lost 10 men to the artillery all squads damaged only one not routed. E & F platoon have been totally wiped out so there is not a lot of A Co left. One of its HMGs & the Co Leader are only units unscathed.

All squads are gone from the main approach as that was A Co they have a free run to the bridge & are only 3 hexes from VHexes now. They put up a valiant fight & the 2nd to last one hero rallied & took a Sherman with him. Lost sight now but more Churchills & trucks turned up I counted 19 armoured units still coming. God help us this is getting really complicated I have had to place smoke to stop me taking fire from the new arrivals while I engage the lead tanks. Hopefully mainly with flank shots there are quite a few Churchills now in fact one is leading the way. The AI is making it difficult to I have not seen a tank move at more than 2 hex speed in the last 5 turns here so am burning through artillery ammo to suppress them & reduce accuracy.
Things are really reaching a head right now.
Star StuG is on 19 kills but is down to 10 AP rounds & again in a really dangerous position.

The 2 tanks that moved up SW of the bridge have taken up position & dug in without incident just before the barrage intensified. Of course they can't see a damn thing now, I just knew this was going to happen.

Amazingly the immobile StuG still lives it took 2 PIAT hits but we managed to route the squad. Other squads were held at bay also. I decided to bring the other StuG back to give support as we regained control of the situation. A Churchill is on the other side of the trees but approaching in its field of fire, however now we cannot see a thing here either.

In the South sent a couple of squads on a recce mission we have 2 Honeys inbound which I am not worried about so I have managed to reposition 2 tanks with a LOS covering this side of the road to the bridge. Long shots around 24 hexes & not ideal by any means but at least they are free of the barrage & can see something - for now.
Cannot spare the arty for that SPGun so sent squads & an AT team with back up from the 250/11 to take it out. In position to attack this turn except guess what they are all pinned hit by arty. It missed the 250 & SPgun maybe its going to move the area to the right of it took a pounding from 25pounders.

My arty got a partial refill but one of the ammo trucks had not fled far enough so died & crew has abandoned his post. Hope I do not lose contact with my 17cm battery currently walking it around waiting for the best time to use the last of its ammo which will probably be next turn. Immunity to CB is great especially in this battle but fairly limited ammo & no smoke are the trade off.

Confident unless visibility goes completely I can stop them reaching the second group of VHexes after the bridge. If they reach the first however taking them back will be a mission. Of course the AI has demonstrated good use of smoke in past assaults which will really throw a spanner in the works.
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  #12  
Old Yesterday, 11:55 PM
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Turn 23 This battle is just bonkers should have called it the engagement from hell instead of barrage which is moderate & I am trying to pick paths through it.
With that great thing called hindsight deploying either side of the main approach was a good call, if only I had placed those mines things would have been far easier.
I deployed to many units in the South however & should have placed a few transport units in the area behind the bridge so my tanks could move up into the emplacements under smoke.

Got some respect for the MkIV's they have proved surprisingly resilient to mid/long range attacks. If this was later & the Brits had APDS most would be toast by now.
Calling StuG's tanks, I have 9 in the North
1 is immobile - 3 cannot move & fire - 1 only has 2 shots - 1 has lost its gun - 1 has 3 AP rounds left so 2 are in good order.
The 4 tanks supporting from the South have faired better 2 have light damage but are mission capable.

The scary thing is most are hanging in the breeze as is the remaining infantry there as we had to leave safety to intercept the British drive.

Most of the infantry here were tasked with finding positions with LOS that the tanks could move to, been a major headache trying to find them.
A few infantry there have other tasks - squad & AT team are going up against a Churchill - squad & sniper are going on a recce mission. That focused on stopping tanks forgot about the infantry want to see what I am up against.

Arty will need to pause & reload before targeting them as the only way to win the tank battle was to throw everything at them.
My 15cm infantry guns are the only ones with a healthy ammo supply, they have not been targeted at all by the barrage - 17cm is out of ammo.
Pretty sure my arty killed 2 tanks think what happens if theirs hit my damaged ones while they are in the open, Sayonara Baby.
Which begs the question how exactly do I stop the infantry?

Managed to stop most of the Brits you can see the kill zone quite clearly however smoke dischargers messed thing up & 2 made it to the victory hexes.
I cannot see the lead tank because of this, think its undamaged but retreating please please run. Ha just checked I have lost LOS to the one on the bridge as well things just get better & better.
Its worse unless things clear I now only have 2 tanks with a LOS to the bridge approach - a 1 shot tank has LOS to the hex before the bridge & a lightly damaged one can target the road hex right of it. I am not stressed honest please let the tanks I can see be it.
Situation with & without smoke




The immobile StuG still lives the Churchill went elsewhere, the supporting one will have to pull out again because of artillery fire.
One of my 15cm infantry guns is supporting them & is the only piece that was not directed at the main force - couple of MG are helping to. Its tied up 6 squads for a good while now but its day is done the ammo bins will be dry next turn.
Strongly considered pulling the fairly intact Pz Gren & his halftrack out to try & slip round the back through the woods & get some eyes on things.
Decided 6 against 2 with MMG support they will duke it out to the end & tie those squads up, do not think the Brits will task armour here.

Down South the SPgun is dead - forgot till I looked it has an unarmoured rear so just fired squad weapons there for an easy kill.
Turns out there were 3 Honeys one still lives
The 2 squads that went for a look have moved fairly far East, bit tricky avoiding Honeys line of sight but they report no contact.
High confidence the battle for these VHexes is nearly over so we are pulling units as the artillery allows leaving a small attending force.
One ATG made a high risk trip & hopefully will move to take up position covering the bridge area next go.
Trip was to risky arty just missed it so the rest will take the long route all the way round the back of the map to avoid it when they can move out.
Remaining arty transport is heading over to ferry them as I have little transport here.
Need more infantry in the North for eyes not just armour.
This is going to take a fair while, considered charging forward & round as of course its an arty free zone plus a punch to the rear but then I will probably run into AAA/ATG guns.

This is an insanely hard battle so much for remaining dug in, way to much can go wrong for my liking.
If we can get the Brits away from the VHexes I would expect then to throw in the towel but it will only take 1 size zero unit slipping through to prevent that leading to another 20 turns of hell.
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  #13  
Old Today, 01:04 AM
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Default Re: German Campaign using War Cab

Quick update on AI turn little happened, barrage has eased somewhat
The Lone North Churchill has vanished probably heading to centre.

Lead Sherman did retreat, single shot tank scored a hit - no effect.
Just moved another & put a further 3 shots its way, 2 hit its now routed but that is one tough Sherman its still undamaged to my knowledge.
MkIV & a Churchill exchanged fire its damaged we came off worse.

Imm StuG is out of all ammo except a few AP rounds & now faces 9 squads there.
My damaged PZ Gren squad perished just the one in reasonable shape & HT remain.

South the last Honey died as did 2 Mech Scouts mainly by sniper fire, wonder if there is a 3rd they were probably riders.
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  #14  
Old Today, 09:56 AM
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Default Re: German Campaign using War Cab

Can this program be used on a standalone scenario ?
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  #15  
Old Today, 12:07 PM
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Default Re: German Campaign using War Cab

The short answer is yes.
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Old Today, 01:04 PM
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Default Re: German Campaign using War Cab

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