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  #11  
Old October 7th, 2009, 04:23 PM
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Default Re: Idea: one nation, several players

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Originally Posted by pyg View Post
IMO any team game is going to take more time which is in opposition to Festin's goals... although it might be fun.
That depends on how well the team works together and their personalities. A team of selfish perfectionists would be nightmarishly slow.
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Old October 7th, 2009, 08:17 PM
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Default Re: Idea: one nation, several players

Ive actually played a game like that with my son and with my brother-in-law. We had very different playing styles. I tend to be a micro-manager, my BiL was a researcher, and my son was basically a barbarian horde in any type of game he ever plays so he was our God of War. We played some by passing the same nation around.

But mostly we played where we were each the nation of our choices playing as a pantheon (council of gods). Thats when we ironed out things like how to use a castle as a 2-way door for nations to cross each others lands, good trading rules, how to "gift" mages and leaders to each other, etc.
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