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  #21  
Old November 24th, 2007, 07:39 PM
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Default Re: P-1000 Ratte WIP

Quote:
oragus said:
14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.
Sorry Oragus, you slipped a couple of orders of magnitude. 35m at 150mm/pixel is 223 pixels not 229 hexes. A lot more game-able. Thanks very much for the bmps.

Troopie: various sources say around 40 kph
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  #22  
Old November 24th, 2007, 09:29 PM
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Default Re: P-1000 Ratte WIP

35m converted to inches is 1377.949/6 = 229.65816~. If any thing I should have made it 230. lol

At least the program called "Convert" says its 1377.949. lol

You are welcome. Enjoy it. Have fun trying to get it to work right. LOL
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  #23  
Old November 25th, 2007, 01:45 AM
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Default Re: P-1000 Ratte WIP

Pyros Movement System?
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  #24  
Old November 25th, 2007, 01:49 AM

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Default Re: P-1000 Ratte WIP

Quote:
MarkSheppard said:
Pyros Movement System?
I can't remember exactly, but I think this is in reference to the usage of terrain "blocking" to funnel the movement of multi-sectioned units suggested by AI in scenarios, suggested by Pyros when the matter of armored trains in WinSPWWII was brought up.
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  #25  
Old November 25th, 2007, 10:31 AM
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Default Re: P-1000 Ratte WIP

Quote:
thatguy96 said:
Quote:
MarkSheppard said:
Pyros Movement System?
I can't remember exactly, but I think this is in reference to the usage of terrain "blocking" to funnel the movement of multi-sectioned units suggested by AI in scenarios, suggested by Pyros when the matter of armored trains in WinSPWWII was brought up.
There were a couple of different blocking terrain suggestions but I'm not sure if any were made by Pyros.
What I was referring to was his carefully calculated placement of way points allowing quite precise control of AI unit movement.
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  #26  
Old November 30th, 2007, 11:22 AM

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Default Re: P-1000 Ratte WIP

Quote:
PatG said:
The book "My War is Tank" has a three view of this and other bits of WWII fantasy kit.
For anyone else who went scurrying looking, I think Pat meant "My Tank Is Fight".
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  #27  
Old December 2nd, 2007, 11:34 AM
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Default Re: P-1000 Ratte WIP

Here are the basic files needed to drive around and blow things up. The scenario is called 364 Ratte's nest is is in no way balanced. The 280mm needs a lot more tweaking. I started on the revised German oob, adding AP to the 280 but it's not quite there yet. Very cool to see Russian infantry swarming over this monster.
Attached Files
File Type: zip 568308-ratte.zip (123.8 KB, 186 views)
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  #28  
Old July 7th, 2008, 12:42 AM

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Default Re: P-1000 Ratte WIP

I luuuv this icon. Just love it. I'm going to marry it.

But in the shp, 0109, I can see the turrent but I can't see the hull. Am I missing it?

Joe
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  #29  
Old July 11th, 2008, 08:21 PM
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Default Re: P-1000 Ratte WIP

Thanks again Joe..lol
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  #30  
Old July 12th, 2008, 07:17 AM
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Default Re: P-1000 Ratte WIP

Sorry for the delay - I see what you mean you can't see it in ShpEdit but it is there in the game. Honestly I can't remember what I did in ShpEdit to set the rotation etc. When I figure out what I did, I'll post her.
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