.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War - Save $7.00
War Plan Pacific - Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #21  
Old October 14th, 2017, 06:24 PM
Mobhack's Avatar

Mobhack Mobhack is offline
General
 
Join Date: Mar 2005
Location: Dundee
Posts: 4,913
Thanks: 13
Thanked 990 Times in 696 Posts
Mobhack is on a distinguished road
Default Re: The Curse of the Delay

If you think the advance is too easy - then use the "view map" function to reshape the battlefield to make it more difficult for yourself. In particular - you can reduce the battle length, manually move victory hexes to the AIs advantage and so on - for example you might increase visibility if the defender is say German, and so he can make use of his generally better long ranged tank and AT guns. Or you could give him more points by say buying a load of trucks that you sit on your table edge. And as far as I recollect, you can change map size at this point as well - attacking on a narrower frontage gives the AI defender a higher ratio of defenders per yard.

But reducing the time is by far the easiest way to make things more difficult since you will have to press on, rather than having the luxury of time to methodically take his defence apart.

So - you have the ability to make it more of a challenge with a few minutes work.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #22  
Old October 14th, 2017, 10:18 PM

jivemi jivemi is offline
Sergeant
 
Join Date: May 2012
Location: Philippines
Posts: 339
Thanks: 205
Thanked 67 Times in 58 Posts
jivemi is on a distinguished road
Default Re: The Curse of the Delay

Quote:
Originally Posted by Ravindau View Post

What I was trying to show is that Advance/Delay as it stands is not balanced between two players of equal skill. This is not subjective.

To repeat the decisive empirical question: Would you want to be the defending side in a generated Advance/Delay battle in a tournament?
Actually all you've done is show that you're better than the AI (unless you're suggesting that you and the AI are of equal skill, which seems improbable). So are most experienced players. That at least is not subjective!

As for anyone being interested to play as the delayer in a generated battle, why not challenge somebody to PBEM and see? The SP community awaits with bated breath the outcome of this epic struggle to "prove" or "disprove" that advance/delay battles are imbalanced in favor of the attacker. (My personal experience in SPMBT generated campaigns has been exactly the opposite, but never mind.)

Last edited by jivemi; October 14th, 2017 at 10:34 PM..
Reply With Quote
The Following User Says Thank You to jivemi For This Useful Post:
  #23  
Old October 16th, 2017, 05:14 PM

Ravindau Ravindau is offline
Private
 
Join Date: May 2016
Posts: 34
Thanks: 2
Thanked 6 Times in 5 Posts
Ravindau is on a distinguished road
Post Re: The Curse of the Delay

Quote:
Originally Posted by Mobhack View Post
If you think the advance is too easy - then use the "view map" function to reshape the battlefield to make it more difficult for yourself. In particular - you can reduce the battle length, manually move victory hexes to the AIs advantage and so on - for example you might increase visibility if the defender is say German, and so he can make use of his generally better long ranged tank and AT guns. Or you could give him more points by say buying a load of trucks that you sit on your table edge. And as far as I recollect, you can change map size at this point as well - attacking on a narrower frontage gives the AI defender a higher ratio of defenders per yard.

But reducing the time is by far the easiest way to make things more difficult since you will have to press on, rather than having the luxury of time to methodically take his defence apart.

So - you have the ability to make it more of a challenge with a few minutes work.
Yes, this is a viable workaround for the Campaign, I agree!

Still, did you recently do any tests AI vs. AI, say Advance 1.000 pts vs. XXX, for typical WW2 actions like Alamein, Stalingrad, Sicily, Normandy?

I am tempted to bet the farm that 90% of such test runs will result in the advancing AI shreddering the delaying AI.

And if some people in this thread call such test results "subjective", I don´t know what their concept of "objective" is.
Reply With Quote
  #24  
Old October 16th, 2017, 05:46 PM

Ravindau Ravindau is offline
Private
 
Join Date: May 2016
Posts: 34
Thanks: 2
Thanked 6 Times in 5 Posts
Ravindau is on a distinguished road
Talking Re: The Curse of the Delay

Quote:
Originally Posted by jivemi View Post
As for anyone being interested to play as the delayer in a generated battle, why not challenge somebody to PBEM and see? The SP community awaits with bated breath the outcome of this epic struggle to "prove" or "disprove" that advance/delay battles are imbalanced in favor of the attacker. (My personal experience in SPMBT generated campaigns has been exactly the opposite, but never mind.)
You are a brave man!

Only reason I didn´t propose a PBEM Advance/Delay with standard settings is because I thought no one would volunteer for that suicide mission.

So let´s say October 1942, Stalingrad. Doesn´t get more prototypically WW2.

German Advance vs. Russian Delay or Russian Advance vs. German Delay, 1.000pts vs. XXX. Your choice if you want to delay as Germany or Russia.

Any special house rules you want? My only ones are these:
1. No Allies; only native troops of your OOB.
2. 2 Sharpshooters maximum (2 individuals or a team of 2). (They are super specialists, more of them in a small action is ridiculous.)

Is a map 20 wide, 40 deep ok? I would suggest 30 turns, which is a bit LESS than you usually get from the RMG.
Attached Thumbnails
Click image for larger version

Name:	VOLUNTEER.jpg
Views:	6
Size:	42.7 KB
ID:	14965  
Reply With Quote
  #25  
Old October 16th, 2017, 10:44 PM

jivemi jivemi is offline
Sergeant
 
Join Date: May 2012
Location: Philippines
Posts: 339
Thanks: 205
Thanked 67 Times in 58 Posts
jivemi is on a distinguished road
Default Re: The Curse of the Delay

Love to take you up on it but unfortunately I'm too digitally incompetent for PBEM. Tried it a couple times at a European site (worldatwar.eu was it?) some years ago but kept sending my opponents back their own saved game, dunno why. The old noodle ain't gotten any sharper in the interim. So perhaps another brave soul could meet your challenge.

Yeah, I know, excuses, excuses. You called my bluff and I couldn't meet it. At any rate your enthusiasm for this game is noted. Just wish you wouldn't badger us so much about your pet peeves. Good luck and happy gaming!

Last edited by jivemi; October 16th, 2017 at 11:21 PM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:56 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2017, Shrapnel Games, Inc. - All Rights Reserved.