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  #351  
Old April 21st, 2012, 11:55 PM

Immaculate Immaculate is offline
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Default Re: Conceptual Balance Mod v1.92

Medallions of vengeance are now on the 'attack' line and can be used to cause a massive area of effect fire damage effect. not sure if its meant to be like that but it definitely seems broken. am i wrong? Its a construction zero item that has a five gem construction cost and it works even without the user dying now? or twice if the user does die?
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  #352  
Old April 23rd, 2012, 12:19 AM

Snacktime Snacktime is offline
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Default Re: Conceptual Balance Mod v1.92

Is there a way to run only a part of CBM? I am a relatively noob player (coming back to the game after a couple years off). I want to correct the balance of the pretenders but leave the spells and units vanilla as I have a terrible time figuring out what spells and units are good without referring to the manual and with CBM it's all different.

Anyway I seem to recall the ability to download or use only the pretender part of CBM, but that was a number of patches and versions ago.

Thanks!
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  #353  
Old April 23rd, 2012, 07:35 PM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Immaculate View Post
Medallions of vengeance are now on the 'attack' line and can be used to cause a massive area of effect fire damage effect. not sure if its meant to be like that but it definitely seems broken. am i wrong? Its a construction zero item that has a five gem construction cost and it works even without the user dying now? or twice if the user does die?
It is indeed meant to be like that. Do you have interesting tales of someone winning a game with it?
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  #354  
Old April 23rd, 2012, 08:10 PM

Immaculate Immaculate is offline
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Default Re: Conceptual Balance Mod v1.92

i am getting my *** kicked by it- seems very powerful for 5g and construction zero.
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  #355  
Old April 23rd, 2012, 08:46 PM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod v1.92

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Originally Posted by Immaculate View Post
i am getting my *** kicked by it- seems very powerful for 5g and construction zero.
Could you give some actual details? What nation are you? Who is using them against you? With what commanders?
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  #356  
Old April 24th, 2012, 06:41 AM

bbz bbz is offline
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Default Re: Conceptual Balance Mod v1.92

Yea I assume its harder to actually make decoys for it. If someone has fire resistant army + 2-3 commanders wielding it attacking from the back. 16 AP on a AOE-8 seems to be quite a lot. (a possible suggestion tune it down to 8AP(as much as flaming weapons iirc) instead of 16) this way its not gonna be an army killed just a chaff killer.
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  #357  
Old April 24th, 2012, 08:58 AM

Immaculate Immaculate is offline
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Default Re: Conceptual Balance Mod v1.92

A demonbred with one of these (available third turn???) can destroy almost any PD or initial expansion party. It is VERY hard to counter and VERY cheap. The problem i have especially is that it can be crafted without any research for only 5 gems. Its a great item but it should not be available so early or for so cheap.
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  #358  
Old April 24th, 2012, 09:03 AM

earcaraxe earcaraxe is offline
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Default Re: Conceptual Balance Mod v1.92

isnt it a suicide mission for the 270 gold cap-only demonbred?
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  #359  
Old April 24th, 2012, 09:22 AM

Executor Executor is offline
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Default Re: Conceptual Balance Mod v1.92

And how useful is it if you're not Abysia? Judging any single thing from a single point of view in Dominions is very wrong.

Spending 5 gems to (possibly) get a double explosion is not that great mind you, I'd go as far as saying it's a waist.

What would you say about LA Agartha Flame corpse constructs than? Those cost only 1 gem.

If the medallion is finally getting some use after being overlooked since it was introduced into the game than I say great.
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  #360  
Old April 24th, 2012, 09:25 AM

earcaraxe earcaraxe is offline
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Default Re: Conceptual Balance Mod v1.92

actually its 260 gold, but the EA version is only 60.

now i have run some test, with the ma demonbred. without bless - according to my tests - and only equipped with a medallion he loses to 21 (independent) light infantry+heavy infantry nearly always. i didnt use any spells, but we are talking about early game, arent we? and he doesnt have much buffs to use with F2B2H2.

if i research a little to get to constr 2 and fire plate and helmet, then he becomes a little more succesful, about half the time he beats the 21 heavy inf+light inf. how are u (or ur opponent) doing ur thing?
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