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  #11  
Old November 17th, 2008, 04:06 PM
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Default Re: Exploits, New and Used

Give him new items, maybe?
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  #12  
Old November 17th, 2008, 04:19 PM
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Default Re: Exploits, New and Used

Quote:
Originally Posted by Bwaha View Post
Here's a new one, equip a commander with items to boost his command, then load him up with troops, remove said items and send him off. The troops stay with the commander.
Works with Death-boosting items and undead armies, too, AFAIK.
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  #13  
Old November 18th, 2008, 03:48 PM

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Default Re: Exploits, New and Used

Taking away his items doesn't work? Huh. The one time I did it, it was by accident, and I thought it was probably because I put his items in the lab. Maybe if you drop items, or transfer them to other commanders directly (not via the lab)?

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  #14  
Old November 18th, 2008, 04:16 PM
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Default Re: Exploits, New and Used

Quote:
Originally Posted by lch View Post
Quote:
Originally Posted by Bwaha View Post
Here's a new one, equip a commander with items to boost his command, then load him up with troops, remove said items and send him off. The troops stay with the commander.
Works with Death-boosting items and undead armies, too, AFAIK.
It doesn't work. Just tested it.

Edit: It doesn't work for mundane units either. Must have been changed with a patch.

Last edited by Falkor; November 18th, 2008 at 04:22 PM..
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  #15  
Old November 18th, 2008, 06:42 PM
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Default Re: Exploits, New and Used

Confirmed, Falkor you are correct, I looked at the patch and it doesn't say anything about this. I know that I have used this trick before the last patch. And it worked.
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  #16  
Old November 18th, 2008, 07:12 PM
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Default Re: Exploits, New and Used

If you openly talk about exploits on the forum, they will be banned in future patches...

As many so called exploits, are players favourite tricks, best to say nothing.
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  #17  
Old November 18th, 2008, 07:17 PM
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Default Re: Exploits, New and Used

I hope not, I feel that these tricks are fun, thats why I started this thread. I like this game just as it is.
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  #18  
Old November 18th, 2008, 07:30 PM
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Default Re: Exploits, New and Used

Quote:
Originally Posted by Meglobob View Post
If you openly talk about exploits on the forum, they will be banned in future patches...

As many so called exploits, are players favourite tricks, best to say nothing.
Maybe the title of the thread could be changed to "Tricks of the Trade".

Of course, some little tricky things add to the quirkiness of the game, and are just fun and interesting tactics. But some things, like the inflated Leader limit trick, maybe they should be banned, as they are just blatant exploitation of what really is a bug, as opposed to just "doing something not directly intended".
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  #19  
Old November 18th, 2008, 07:36 PM
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Default Re: Exploits, New and Used

True enough. We often spoke of dropping items to get the AI to pick them up, and sending items to them to fill their lab so they cant make things. Those got fixed in patches.
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  #20  
Old November 18th, 2008, 07:51 PM
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Default Re: Exploits, New and Used

Quote:
Originally Posted by Meglobob View Post
If you openly talk about exploits on the forum, they will be banned in future patches...
*makes plans to reformulate the buglist in an exploit fashion*
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