.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old November 26th, 2006, 11:14 AM

hako hako is offline
Corporal
 
Join Date: Mar 2006
Location: Glasgow
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
hako is on a distinguished road
Default Re: 1v1 Duels... what are fair nation matches?

I do like the idea with the ladder, duels will be great, and we can play them much faster that standard PBEMs, just to agree some hours and you can play lots of turns each day...
Only question, who's gonna arrange this legaue
Reply With Quote
  #12  
Old November 26th, 2006, 12:47 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: 1v1 Duels... what are fair nation matches?

It sounds good but I suspect we would end up proving that there is rock-paper-scissors balance in the game. Without other nations to affect the ups and downs in the game, some combos would be pretty pre-decided. Especially since it would only represent the results of that nation on a small map which is very different.

What Id like to see are competitions of Ulm-vs-Ulm and Ermor-vs-Ermor. But that would be such an unusual situation that they would have to change their tactics and it wouldnt prove much.

Maybe someone could create a ladder mod that gives us a single nation which can support everyones play style, and use it as a standard base to test each other.

Or possibly, ladders of Player-vs-AI with a final score being recorded so that player A's score of Ermor-vs-AI could be compared against player B's score of Ermor-vs-AI. Use a very generic AI. Maybe a modded one using indepts.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #13  
Old November 26th, 2006, 12:57 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: 1v1 Duels... what are fair nation matches?

I think if both people agree on map types you can come up with some fair matches. You might counter a strong bless rush nation vs a "take time to develop" nation by making indies relatively weak, and set the provences to 80 or 100 (for 2 people).

With b0rsuk's idea you would have 1 person pick all the variables for both nation and then let the second player pick the nation they want to play.

While a mirror match (with a mirror map) would be the ultimate balanced test it doesn't sound nearly as fun to me.

Another idea that might be a lot of fun is to have each person pick 2 nations. So its a 2v2 but each person controls their 2 sides. This might work out some of the rock paper scissors issues while still eliminating the unpredictable nature of diplomacy.

The nice thing about a 1v1 duel is even if you have a hard time cordinating a time to play together you still get to take 2 turns at a time.
Reply With Quote
  #14  
Old November 27th, 2006, 06:17 AM

Saarud Saarud is offline
Corporal
 
Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
Saarud is on a distinguished road
Default Re: 1v1 Duels... what are fair nation matches?

Great idea. I'd love to see a ladder of some kind. I think all of your ideas are great even though it sounds abit boring playing against an identical matchup.

I'd like more the concept of each player chosing a nation and then starting two games one with your choice of nation the other with your opponents choice of nation, playing both games at the same time and the first to lose either game lose the match.

Whatever system used what would be the most fair game settings all around?

edit: Perhaps starting with random nations would be a good idea because I think some people specializes in certain nation with bless rushing and that doesn't show anything about the skill of the game. Also playing random nations can be fun as you could get nations you don't often use.
Reply With Quote
  #15  
Old November 27th, 2006, 07:55 AM
mathusalem's Avatar

mathusalem mathusalem is offline
Sergeant
 
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
mathusalem is on a distinguished road
Default Re: 1v1 Duels... what are fair nation matches?

Saarud, I don't like your solution, because it's force Fire 9/ Water 9 bless rush strategie
Reply With Quote
  #16  
Old November 27th, 2006, 08:41 AM
Blofeld's Avatar

Blofeld Blofeld is offline
Corporal
 
Join Date: Nov 2003
Posts: 143
Thanks: 0
Thanked 0 Times in 0 Posts
Blofeld is on a distinguished road
Default Re: 1v1 Duels... what are fair nation matches?

MA Ermor vs MA Pythium seems an interesting match.
Majority of their troops are the same, with variations in sacreds, elite infantry and lizard cataphracts.
Mages and reanimation make an obvious difference betwwen them, and the background story is perfect for a believable civil war scenario.
Reply With Quote
  #17  
Old November 27th, 2006, 09:30 AM

Saarud Saarud is offline
Corporal
 
Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
Saarud is on a distinguished road
Default Re: 1v1 Duels... what are fair nation matches?

Quote:
mathusalem said:
Saarud, I don't like your solution, because it's force Fire 9/ Water 9 bless rush strategie
You have a point about F9W9 bless rush strategy but this applies to all 1v1 games. I think with the right settings this can be evened out abit (unless you play Vanheim that is ). It should be a viable strategy but not the only one.
Reply With Quote
  #18  
Old November 27th, 2006, 11:46 AM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Caellum vs Neifelheim

I played out the duel over the weekend. It was very interesting. While my opponent (Neifelheim) won almost every major confrontration I was able to win most skirmishes and take over the majority of his lands. With the ability to use call of the winds to rapidly bring in reinforcements for beseiged fortress and to take low PD lands being a large key in the victory.

Probably the biggest turing point is when he attacked with his uber SC god (with beserk) but a lucky arrow pegged him before he could cast the crucial "mistform" buff and he was promptly destroyed by a group of flagrents.

Interestingly he didn't go with the Air9 bless or even use his nations sacred troops (they are very expensive resource and gold). What turned out to be incredibly effective were the skin shifters. With 70 hp (35 in both forms) it takes a good solid 3 thunderstrikes to take one out. An unbuffed (with items) Eagle King can cast 3 thunderstrikes before being fatigued.

As a big plus the shifters don't take any resourcs so a sloth 3 scale is possible, however that wasn't fully apparent when the game began so he was only running Sloth 1.

Two castings of Call of the winds would always take out a PD of 6 (only 3 giants for Neifelheim). If he increased the PD higher (7 or more gives a different message for scouts) then I would bring in an eagle king and some archer chaff to take it out.

Was a fun game... I had thought I had lost before taking his god out in that lucky battle. If we played the same two nations again I'm not sure the result would be the same (although I've got several new ideas to try the next time around).
Reply With Quote
  #19  
Old November 27th, 2006, 10:16 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Caellum vs Neifelheim

I'm surprised by that result. Sure, Caelum's raiders can be annoying and eagle kings or serpahs can easily take care of Niefel's PD (no point buying more than 1), but he could just park Niefel Jarls everywhere (with Air-9 bless). There's not much Caelum can't do about that. Lightning doesn't work, favourite magic bows (vision foe, pierceer) miss too often to be practical. And in a single combat eagle kings (even fire-9 blessed) can't match a Niefel Jarl. And to make things worse, Niefel's regular army is better as well...
Reply With Quote
  #20  
Old November 27th, 2006, 10:46 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: Caellum vs Neifelheim

Well the the short nature of the conflict prevents a Niefel Jarl in every provence. Air-9 is 70% shock resistance, so alone is not enough for a Jarl. Of course a Jarl with Air 1 or a ring of lighting resistance takes care of that soon enough.

A lone commander is not enough though. A batch of Iron Crow would quickly kill a loan Jarl. You would get 16 attacking per turn if he was fully swarmed, and the last 10 would likely hit with an average damage slightly above protection.

I'm certainly not saying that Caellium would triumph in a rematch, but it was a lot of fun taking advantage of the various strengths. Big battles almost always went in his favor, but moving three provenes a turn would let me avoid the big battles and attack him everywhere else.

Also with a pretender design you could do things like forge wands of fireballs. Even 5 scouts with skull tailsmans would probably defeat a lone Niefel Jarl.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:21 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.