.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 2nd, 2007, 05:17 AM

Sarvoth Sarvoth is offline
Private
 
Join Date: May 2007
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Sarvoth is on a distinguished road
Default -InsertName- died retreating into enemy territory!

(((This post is fairly long, please read it all; but if not simply scroll down to the sixth section and start there)))

It was a small map MA game of only eight pretenders, including myself. Over many years and through various wars eventually it came down to just two, the Divine Emporor of Ermor (me) and some unknown divinity leading the forces of Man.

At this point in the game my Emporor was for all intents and purposes a SC spellcaster. He was equipped with a robe of invulnerability, a luck pendant, a wraith crown, an antimagic amulet, a ring of wizardry (or somesuch like that), and an amulet of reinvigoration (forgot the name). I had spent most of the game turtling my empire and researching and I managed to complete research on Thaumaturgy, Enchantment, Conjuration, and Construction, while Alteration and Evocation were both about level 6 (enough for basic buff/attack spells).

Unfortunately this approach landed me with about ten provinces under my control for the final conflict, as opposed to Man controlling the entire world; roughly 50-60 provinces. Predictably, Man soon proceeded to steamroll my provinces annihilating 125 defense militia and my priest's undead entourage in every province with a couple massive 1400 man armies. Despite my rapid loss of income and domain, I wasn't daunted. I made no attempt to stop their rampaging armies, that would only waste what few mortal soldiers I had; and end in failure. I pulled every death mage from my provinces back to my capital and began to prepare for the inevitable siege.

Over the half-year it took the armies of Man to secure my lands, I took advantage of the massive number of death mages and undead generals in my capital. I was raising 120+ longdead and souless, 40 wraiths a month, and various misc. such as an iron dragon, tarrasque, abomination, and a smith of tatarus.

By the time the 1200 strong army of Man laid siege to my capital, I had raised an army nearly 1000 strong. As the siege began it was obvious that I would win the battle. My wraiths held the gate while my various users of death magic raised even more undead, filling my fortress full of souless and longdead. As the battle raged on lodged in the fortress gate my wraiths slowly began to hack their way outside the fortress into the enemy army, as my Emporor shadow blasted huge sections of their army repeatedly. After 70 long turns of slowly killing off about a third of their forces, the armies of Man route; and I had only taken about a hundred chaff and a couple dozen wraith casualties. It was obvious to me that I was now in a position to win the game. I had yet to even dent my gem reserves, and all my casters were empowered and prepared to raise massive hordes of undead each and every month.... while my incredibly powerful and nigh invulnerable Emporor spearheaded the massacre..


I end the replay, smiling to myself as I think I may finally win a game... Clicking down the other piddly unimportant messages I notice something. What's this? All my mages, wraith lords, and even my Emporor are dead?! WHY?.. Retreated into enemy territory? Ridiculous. So where does that leave me after all this time and planning put into my game? Dead, with one province under my control, half my standing undead and magical forces dissipated, and only a couple wight mages left to hold my capital. I had failed to notice that my Emporor, wight mages (etc misc. casters) and wraith lords routed shortly before the siege was won..

The point of this hideous tale is simple...

RETREATING INTO ENEMY TERRITORY FROM YOUR STANDING FORTRESS AFTER A SIEGE SHOULD BE IMPOSSIBLE.

What moron would run out of the gates of his fortress into enemy territory after annihilating the enemy siege? I don't understand this, and this strange order of events cost me days worth of time; and a stroke (I lie, figurative) due to anger.

Please, someone of importance read this and consider patching some solution. Or perhaps someone with modding experience could help me fix this? If only to change wraith lord and wight moral to 50, anything..
Reply With Quote
  #2  
Old June 2nd, 2007, 05:48 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

Retreating into enemy territory is never possible and should not be no matter how powerful the retreating force is. If they're fleeing, they have lost. What probably happened is that with this grinding battle you got into the turn rule where all units retreat after 50 combat rounds or something and everything left on the battlefield dies after 75 battle rounds or something.

You could have avoided this if you would have sent a few stealthy units under a stealthy commander to attack and take an enemy province around your fort.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
  #3  
Old June 2nd, 2007, 06:15 AM

Sarvoth Sarvoth is offline
Private
 
Join Date: May 2007
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Sarvoth is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

I could have avoided it by taking another province, sure. But my intention was to hold my capital for a short time while building up my forces. It makes absolutely no sense what-so-ever for it to be impossible (almost) to hold a single province fortress with a powerful force... There is no logical reason for all my commanders and my pretender to have died like that. Units in a fortress shouldn't be capable of routing, unless they're stealthy. It's under siege and your enemies control the province, under normal circumstances nobody would be able to escape. And under MY circumstances.. none of my units should have suicided by routing.
Reply With Quote
  #4  
Old June 2nd, 2007, 06:55 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

In a break siege, you die if your forces retreat. It's explicitly stated in the manual. (What the manual doesn't say is that if you have a neighboring province to retreat to, it's possible to escape to that province from a failed break siege.)

I think the reasoning may be that it's needed to prevent something like scripting a bunch of mages in the back line to pop off some Swarms or Lammashtas, before running back into the castle.

Or maybe, once you leave the castle, some cowards close and lock the doors behind you.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #5  
Old June 2nd, 2007, 07:00 AM

Sarvoth Sarvoth is offline
Private
 
Join Date: May 2007
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Sarvoth is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

Well I don't like those cowardly gate locking traitors, I had some scared skeletons I suppose; lol... Is there any way to mod the option of routing during a siege out, or some work around solution? I don't have any modding experience with DOM; but my playstyle at the moment is turtling to create an SC spellcaster with Ermor and then use him to lead massive undead legions. But I've failed twice now, due to him routing during a siege on my capital that I actually won.. :-o
Reply With Quote
  #6  
Old June 2nd, 2007, 07:04 AM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

Quote:
Man soon proceeded to steamroll my provinces annihilating 125 defense militia
Buying huge numbers of militia is a common mistake. You could have bought hundreds of soldiers or more forts instead.
Reply With Quote
  #7  
Old June 2nd, 2007, 07:09 AM

LoloMo LoloMo is offline
First Lieutenant
 
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
LoloMo is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

you could probably mod a province that has only one connection to your capital. The AI probably wont teleport there. You can use it as your backyard that routing units from your capital run to.
Reply With Quote
  #8  
Old June 2nd, 2007, 07:14 AM

Sarvoth Sarvoth is offline
Private
 
Join Date: May 2007
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Sarvoth is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

Quote:
LoloMo said:
you could probably mod a province that has only one connection to your capital. The AI probably wont teleport there. You can use it as your backyard that routing units from your capital run to.
I wouldn't know where to begin, but that would definitely help the situation.
Reply With Quote
  #9  
Old June 2nd, 2007, 01:12 PM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

I think the problem here is the time limit routes.
Reply With Quote
  #10  
Old June 2nd, 2007, 05:22 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: -InsertName- died retreating into enemy territ

Not possible to mod that particular game mechanic away.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.