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  #11  
Old December 20th, 2006, 10:54 PM

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Default Re: Mod: Mushroom Kingdom

this is the best mod out yet, keep up the good work!
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  #12  
Old December 21st, 2006, 04:39 PM
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Default Heh, crossing genres here...

I'd find a Star Control II-derived Hierarchy of Battle Thralls mod entertaining, but then I'm an oddball who'd be amused by low-morale Spathis (fire and flee, or just flee...), stealthy Ilwrathi, and sniping Druuge perhaps led by a renegade Dynarri (enslave mind, mind blast, ooh) acting as pretender.

I don't know if one could properly model the Yehat shields (can't mod a unit to pick any ol' spell as an innate ability, AFAIK -- Invulnerability would be appropriate). Pity.
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  #13  
Old August 14th, 2007, 05:17 AM

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Default Re: Heh, crossing genres here...

This mod is not competiable with 3.08. They units are just added to that of Eiru.
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  #14  
Old August 14th, 2007, 07:31 AM

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Default Re: Heh, crossing genres here...

Very easily fixed, just change the nation id number.
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  #15  
Old August 14th, 2007, 06:54 PM
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Default Re: Heh, crossing genres here...

I have to say this, this is THE silliest mod I have ever witnessed and I was going to make a mod based on global warming.
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  #16  
Old August 16th, 2007, 02:01 PM

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Default Re: Heh, crossing genres here...

" I was going to make a mod based on global warming``
!!!
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  #17  
Old August 16th, 2007, 04:33 PM

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Default Re: Heh, crossing genres here...

It is a nice mod, but it has some balance issues.
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  #18  
Old August 17th, 2007, 02:56 AM

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Default Re: Heh, crossing genres here...

That's why it will be allowed in the "everything goes" mod game that's coming up.
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  #19  
Old August 17th, 2007, 04:19 AM
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Default Re: Heh, crossing genres here...

theres a mod mp game coming up?! I gotta get in on this!!
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  #20  
Old August 17th, 2007, 06:05 AM

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Default Re: Heh, crossing genres here...

I'd love to play Mushroom kingdom in a MP game.
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