.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 5th, 2011, 05:30 PM
Kartoffel's Avatar

Kartoffel Kartoffel is offline
Corporal
 
Join Date: Oct 2009
Location: Hampton Roads, Virginia
Posts: 127
Thanks: 20
Thanked 5 Times in 5 Posts
Kartoffel is on a distinguished road
Default Egypt sandbag HMG pit with NVG circa 1957

It has a vision of 5. Anyone seen Mummy? Could by some ancient magic
__________________
We can't have full knowledge all at once. We must start by believing; then afterwards we may be led on to master the evidence for ourselves.

--------St. Thomas Aquinas
Reply With Quote
  #2  
Old November 6th, 2011, 07:56 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,263
Thanks: 3,814
Thanked 5,425 Times in 2,696 Posts
DRG will become famous soon enough
Default Re: Egypt sandbag HMG pit with NVG circa 1957

It is very , very common for sandbag MG Pit's from that time period from virtually all nations that have them to also have vision 5 which just means they see a minimum of 250 yards


Don
Reply With Quote
  #3  
Old November 6th, 2011, 09:25 AM
Kartoffel's Avatar

Kartoffel Kartoffel is offline
Corporal
 
Join Date: Oct 2009
Location: Hampton Roads, Virginia
Posts: 127
Thanks: 20
Thanked 5 Times in 5 Posts
Kartoffel is on a distinguished road
Default Re: Egypt sandbag HMG pit with NVG circa 1957

Why should the mk. 1 eyeball have any kind of vision rating? Without remote sensing technology, something I doubt the Egyptians had at that point, the vision rating should be 0. It's not normally a huge deal, but when the game gives the x<5 vision rating signifying a raining cats and dogs blizzard snowstorm volcano eruption ash cloud then it gives that class of fortification an ahistorical advantage.
__________________
We can't have full knowledge all at once. We must start by believing; then afterwards we may be led on to master the evidence for ourselves.

--------St. Thomas Aquinas
Reply With Quote
  #4  
Old November 6th, 2011, 10:18 AM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 793 Times in 600 Posts
Suhiir is on a distinguished road
Default Re: Egypt sandbag HMG pit with NVG circa 1957

Actually the answer is very, very simple.

When you dig a MG Pit (or any fighting position for that matter) one of the things you do is go out on the enemy side and look and probably actually walk the probable avenues of approach to the position. Back at the position the gunner makes notes (and often marks of some sort) indicating the proper direction to point the weapon to hit that avenue. Thus if anyone attacks during reduced visibility (night, fog, heavy rain) the position can "see" and fire fairly accurately within a couple hundred meters.

So while they don't really "see" via eyeball an MG position can sense and fire on the enemy at 5 hexes.

This help?

I'm sure every person on this forum that ever been in combat arms in any military in the world has seen and done just this more times then they care to remember.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
Reply With Quote
The Following User Says Thank You to Suhiir For This Useful Post:
  #5  
Old November 6th, 2011, 12:14 PM
Kartoffel's Avatar

Kartoffel Kartoffel is offline
Corporal
 
Join Date: Oct 2009
Location: Hampton Roads, Virginia
Posts: 127
Thanks: 20
Thanked 5 Times in 5 Posts
Kartoffel is on a distinguished road
Default Re: Egypt sandbag HMG pit with NVG circa 1957

Quote:
Originally Posted by Suhiir View Post
Actually the answer is very, very simple.

When you dig a MG Pit (or any fighting position for that matter) one of the things you do is go out on the enemy side and look and probably actually walk the probable avenues of approach to the position. Back at the position the gunner makes notes (and often marks of some sort) indicating the proper direction to point the weapon to hit that avenue. Thus if anyone attacks during reduced visibility (night, fog, heavy rain) the position can "see" and fire fairly accurately within a couple hundred meters.

So while they don't really "see" via eyeball an MG position can sense and fire on the enemy at 5 hexes.

This help?

I'm sure every person on this forum that ever been in combat arms in any military in the world has seen and done just this more times then they care to remember.
Makes sense to me.
__________________
We can't have full knowledge all at once. We must start by believing; then afterwards we may be led on to master the evidence for ourselves.

--------St. Thomas Aquinas
Reply With Quote
  #6  
Old November 6th, 2011, 01:20 PM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 75 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: Egypt sandbag HMG pit with NVG circa 1957

Could it also be used to represent the crew firing flares to illuminate the surroundings?
Reply With Quote
  #7  
Old November 6th, 2011, 09:36 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,855 Times in 1,219 Posts
Mobhack is on a distinguished road
Default Re: Egypt sandbag HMG pit with NVG circa 1957

Quote:
Originally Posted by Griefbringer View Post
Could it also be used to represent the crew firing flares to illuminate the surroundings?
That as well.

It represents many forms of technical means available to a defender of a fixed position that really do not need specific games rules that simply add unnecessary complications.

So - range cards, MGs firing along fixed lines, trip flares, tin cans tied to wires, Pte Snuffy's pet terrier barking, an individual (not on map) sentry wandering about or whatever.

Just think of it as a general purpose "defenders advantage" - without any requirement for Pte Snuffy to pay 1 point for dog food per rule 2712.19.13.145 (like a certain board game tended to get with its add-ons to add-ons, or another one that had a specific water consumption rule for pasta for Italian troops..) !

Andy
Reply With Quote
  #8  
Old November 6th, 2011, 09:54 PM

runequester runequester is offline
Sergeant
 
Join Date: Aug 2007
Posts: 207
Thanks: 24
Thanked 6 Times in 6 Posts
runequester is on a distinguished road
Default Re: Egypt sandbag HMG pit with NVG circa 1957

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by Griefbringer View Post
Could it also be used to represent the crew firing flares to illuminate the surroundings?
That as well.

It represents many forms of technical means available to a defender of a fixed position that really do not need specific games rules that simply add unnecessary complications.

So - range cards, MGs firing along fixed lines, trip flares, tin cans tied to wires, Pte Snuffy's pet terrier barking, an individual (not on map) sentry wandering about or whatever.

Just think of it as a general purpose "defenders advantage" - without any requirement for Pte Snuffy to pay 1 point for dog food per rule 2712.19.13.145 (like a certain board game tended to get with its add-ons to add-ons, or another one that had a specific water consumption rule for pasta for Italian troops..) !

Andy
Survivor of ASL ?
Reply With Quote
  #9  
Old November 6th, 2011, 10:10 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,855 Times in 1,219 Posts
Mobhack is on a distinguished road
Default Re: Egypt sandbag HMG pit with NVG circa 1957

Never bought it - 1970s prices were ridiculous (£25 a unit?). I think my brand-new 125cc Honda CG125 cost about £190 as a comparison.

A couple of guys in the wargames club did play each other (those who had splashed out on umpteen very expensive boxed sets). Since they were unwilling to loan out to others, only they knew the system. We just watched over their shoulders as they argued between shuffling bits of paper on a little hex-map.

Everyone else bought a few dozen 1/300 models at 15p a pop, and a WRG rule book for a couple of pounds. The club provided tables and terrain.

When SP came out, it was the look & feel of proper 1/300 wargaming that sold it to me. You could turn those naff hexes off, which added to the effect.


Cheers
Andy
Reply With Quote
  #10  
Old November 6th, 2011, 10:24 PM

runequester runequester is offline
Sergeant
 
Join Date: Aug 2007
Posts: 207
Thanks: 24
Thanked 6 Times in 6 Posts
runequester is on a distinguished road
Default Re: Egypt sandbag HMG pit with NVG circa 1957

Quote:
Originally Posted by Mobhack View Post
Never bought it - 1970s prices were ridiculous (£25 a unit?). I think my brand-new 125cc Honda CG125 cost about £190 as a comparison.

A couple of guys in the wargames club did play each other (those who had splashed out on umpteen very expensive boxed sets). Since they were unwilling to loan out to others, only they knew the system. We just watched over their shoulders as they argued between shuffling bits of paper on a little hex-map.

Everyone else bought a few dozen 1/300 models at 15p a pop, and a WRG rule book for a couple of pounds. The club provided tables and terrain.

When SP came out, it was the look & feel of proper 1/300 wargaming that sold it to me. You could turn those naff hexes off, which added to the effect.


Cheers
Andy
SP always reminds me of Command Decision, if you ever played that? Might be a bit later than WRG though. That was a bit before my time

More of a 15mm guy though.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.