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  #11  
Old March 22nd, 2017, 03:16 PM
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Default Re: WIP Campaign - Gateway to Asia

Anyone who has played that noticed what this guy says about this campaign ??

http://forum.shrapnelgames.com/showthread.php?t=51542

post 8
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
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  #12  
Old March 28th, 2017, 01:49 PM
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Default Re: WIP Campaign - Gateway to Asia

I played through the Height 14.1 battle with only partial attention and took heavy losses. I'm going to give myself some extra points to refit and I guess HQ can give me some Tigers to check the sounds...
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  #13  
Old March 28th, 2017, 02:16 PM

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Default Re: WIP Campaign - Gateway to Asia

I was worrying about that scenario: A bit too harsh?
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  #14  
Old March 28th, 2017, 03:11 PM
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Default Re: WIP Campaign - Gateway to Asia

Quote:
Originally Posted by Ts4EVER View Post
I was worrying about that scenario: A bit too harsh?
For experienced players, I would say no.

Pushed the entire Kampfgruppe through the bridges and wheeled south to roll up the hills. Played against the clock and took stupid chances to finish quickly...
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  #15  
Old March 28th, 2017, 03:46 PM

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Default Re: WIP Campaign - Gateway to Asia

Ok. Please carry on without creating more refit points, just to make sure the campaign is still winnable after that outcome.
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  #16  
Old March 28th, 2017, 05:37 PM
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Default Re: WIP Campaign - Gateway to Asia

Right. I deleted one beat up PzGr platoon and the Pz II Platoon which allowed me to refit most of the other tanks and PzGr sections.

Added a 100 Aux pts. Bought a Tiger. It has a different sound from the other tanks, but it's not the same as the Krad units...
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Old April 11th, 2017, 06:01 AM
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Default Re: WIP Campaign - Gateway to Asia

Quote:
Originally Posted by Ts4EVER View Post
...campaign is still winnable after that outcome.
There are enough Aux resources (Build points and aux forces) to win. I used the core south of the railway, aux north. Lost two tanks to sharpshooting 45mm AT-guns, most other losses were Aux units. The tiger remained idle in the rear. Took all VH with about 10 turns to spare. AI forces did not counterattack.
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  #18  
Old April 12th, 2017, 02:40 PM

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Default Re: WIP Campaign - Gateway to Asia

Good. So you are now in the third act. Campaign good so far?
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  #19  
Old May 15th, 2017, 09:02 AM

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Default Re: WIP Campaign - Gateway to Asia

Any updates?
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  #20  
Old June 25th, 2017, 04:55 AM

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Default Campaign - Gateway to Asia - FINAL RELEASE

Hi,
I attached the final version of this campaign to this post. There have been some minor balance adjustments compared to the beta.
Enjoy!
Attached Files
File Type: zip GatewaytoAsia.zip (913.8 KB, 297 views)
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