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  #121  
Old November 26th, 2010, 01:40 AM
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Ragnars Wolves Ragnars Wolves is offline
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Default Re: SharpAxe (for newbish players)- running

I know this Thanksgiving holiday isn't celebrated anywhere except the USA, but we view it as a time to say thanks for family and friends, and the things we have,whether they be great or small.

I just wanted to wish all of you a Happy Thanksgiving to you and your family



(OK, now that is over, let the fighting continue)
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  #122  
Old November 28th, 2010, 04:25 AM

Groundworm Groundworm is offline
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Default Re: SharpAxe (for newbish players)- running

Two things:

1) At peoples' request, I've extended the turn timer to 48 hours.

2) What are peoples' views on subs honoring or not honoring preexisting NAPs from the original players? Is this bad form, or is it legit?
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  #123  
Old November 28th, 2010, 12:13 PM
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Default Re: SharpAxe (for newbish players)- running

Not knowing all the diplomatic things that went on I would say that the norm is something along these lines.

When a sub takes over either he usually asks for any existing nations that have a diplomatic status (War, Nap, Mutual defense pact etc) to restate thier agreements.

IF, he doesn't then I would think that the person who has any of those agreements, would surely let the new player know.

I personally don't think if no one has said anything to each other that you can hold them to an agreement that they didn't know about. That could be construed as 'waiting to see what happens so you could keep options open' or something similar to that I guess.


Not my game, but we had that same situation happen more than once and that was the concensus in some other games. I guess if you would ask 10 people you would get about 4 different answers.

NOW, if he knew about them in no uncetain terms, that is a different ballgame and all should be held accountable. Is this a game where Naps are honered, or one that you make them at your own risk. Since it is a Noob game, I would think that most would say they should be honored.....agian, this is ONLY an opinion as it isn't my game. I just was reading forums as I was bored.
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  #124  
Old November 29th, 2010, 01:38 PM

Drog the Destroyer Drog the Destroyer is offline
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Default Re: SharpAxe (for newbish players)- running

My 2 cents.

If he didn't confirm the preexisting NAPs, I think it's legit.
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  #125  
Old December 24th, 2010, 05:38 AM

Drog the Destroyer Drog the Destroyer is offline
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Default Re: SharpAxe (for newbish players)- running

I would like an extension of the turn over christmas, if it was due the 28th it would be perfect.

Thanks in advance and merry christmas

Drog
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  #126  
Old December 24th, 2010, 03:05 PM

Groundworm Groundworm is offline
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Default Re: SharpAxe (for newbish players)- running

Extension granted until 12/28. Happy holidays!
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  #127  
Old January 6th, 2011, 04:21 PM
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Ragnars Wolves Ragnars Wolves is offline
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Default Re: SharpAxe (for newbish players)- running

Gentlemen,

We all seem to be in most of the same games, and they are getting to the end game stage. Does anybody else agree that perhaps this game can be moved to 72 hour turns, at the least 60. Raw Recruits is taking a massive amount of time as is this one. I am having a problem just getting this turn in in as I just noticed it was due in 8 more hours as I have to work tonight. Extensions are getting tedious for some players i would think.

Opinions?
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  #128  
Old January 6th, 2011, 05:38 PM

Allium Allium is offline
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Default Re: SharpAxe (for newbish players)- running

Fine with me.
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  #129  
Old January 7th, 2011, 03:35 AM

Groundworm Groundworm is offline
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Default Re: SharpAxe (for newbish players)- running

I have no objection. I'll extend the turn timer to 72 hours and delay this turn so that Ragnars can complete it.
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  #130  
Old January 19th, 2011, 05:23 AM

Groundworm Groundworm is offline
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Default Re: SharpAxe (for newbish players)- running

Sub needed for Sauromatia. The player of Sauromatia (Ragnars Wolves) has had an unfortunate series of real-life events that have pulled him immediately and indefinitely away from Dominions.

As far as I can tell, Sauromatia is in a very good position, ranking close to the top or on top in province count, dominion, research, and gem production. The game is in turn 56 and is at end-midgame to late game. To my knowledge, Sauromatia currently has good relations with all other nations. You would be subbing into a position of strength, though the game is still very competitive.

Please PM me and let me know if interested.

Groundworm
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