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  #11  
Old June 24th, 2010, 01:27 PM

chrispedersen chrispedersen is offline
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Default Re: tide turning items

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Originally Posted by rdonj View Post
Aurgelmer casts will of the fates in every battle, so all your soldiers automatically have luck. No idea if that sword is in dom2 or not. And the ankh gives life after death to your entire army.

The ark isn't *great* because it takes a while for it to do its job. And it's not that useful against things with high morale. But it can still make a difference, especially on AI-like hordes of chaff.
I love the ankh. Being an autocast on a 4? gem spell makes it a battle changer.

And it is: swarm (or similar) + ankh or other spell makes for a very handy, portable, potentially stealthy army. Toss in a coupe of wraith crowns on some druids and you're good to go
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  #12  
Old June 24th, 2010, 01:45 PM

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Default Re: tide turning items

I notice now that I said the ark isn't great on things with high morale. Um. This was a mental typo, it was supposed to be things with high Magic Resist.

Swarm and life after death does sound like a very annoying combo.
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  #13  
Old June 29th, 2010, 09:39 AM
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Default Re: tide turning items

Stone Sword is good for SCs also. Monolith Armor maybe (but you need to be both high-hp & pretty fast to really benefit from it).
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  #14  
Old July 1st, 2010, 11:26 PM
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Default Re: tide turning items

Alright, so another quick question, when i'm playing against the AI towards the late game i'll usually wish for a few doom horrors to knock the AI down a peg to manageable levels, and occasionally i'll get one stolen from me, so whats the best way to kill them? I've found that casting a bunch of "Angelic Hosts" is the easiest way to catch them before they get away. And one time I kitted out an Ether Lord with a Mage bane (i think thats the right sword, or whichever one destroys magic beings) and had him chase around my rogue horrors.
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  #15  
Old July 2nd, 2010, 02:07 PM

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Default Re: tide turning items

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Alright, so another quick question, when i'm playing against the AI towards the late game i'll usually wish for a few doom horrors to knock the AI down a peg to manageable levels, and occasionally i'll get one stolen from me, so whats the best way to kill them? I've found that casting a bunch of "Angelic Hosts" is the easiest way to catch them before they get away. And one time I kitted out an Ether Lord with a Mage bane (i think thats the right sword, or whichever one destroys magic beings) and had him chase around my rogue horrors.
If you want to put the computer in their place, I haven't found anything much better than Astral Corruption for the long-term...they just kill off all their mages with it and waste all their gems. Of course, the micro if you're still planning on actually casting anything is a bit...terrible.

Another good way to take out some of those armies is to build tartarans (that you heal) or elemental royalty. Then, just kit them out with some nice items, and watch them go to town on the armies. Make sure that they don't go too deep, though, as they could easily be killed just by being retreated (sometimes at turn 50) and cut off.
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  #16  
Old July 2nd, 2010, 08:06 PM
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Default Re: tide turning items

Hmm, never used astral corruption before, i'll try it out.

I'm real fond of having 3 Air Queens and 3 Water Queens kick the crap out of anything thats really giving me trouble but I like Doom Horrors because I can get them to trouble spots a lot quicker than my Queens.
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  #17  
Old July 2nd, 2010, 09:33 PM

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Default Re: tide turning items

Does that make you the King of Queens?
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  #18  
Old July 3rd, 2010, 06:37 PM
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Default Re: tide turning items

I guess it depends on if I have the elemental kings too

On a side not that would be kinda cool to more elemental royalty set up like a deck of cards, i'm sure thats not an original thought though
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  #19  
Old July 5th, 2010, 05:05 AM
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Default Re: tide turning items

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On a side not that would be kinda cool to more elemental royalty set up like a deck of cards, i'm sure thats not an original thought though
Well, nobody prevents you from making a mod for it.
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  #20  
Old July 6th, 2010, 09:07 AM

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Default Re: tide turning items

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Originally Posted by Conq View Post
Hmm, never used astral corruption before, i'll try it out.

I'm real fond of having 3 Air Queens and 3 Water Queens kick the crap out of anything thats really giving me trouble but I like Doom Horrors because I can get them to trouble spots a lot quicker than my Queens.
Just keep an air queen (or two) at a lab and have her cloud trapeze to wherever you need her. I usually try to keep labs scattered through my empire (especially as an air nation) so that the most any unit will take to get to a defending province is 2 turns (one to move to the lab and one to cloud-trapeze).
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