.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Armored Task Force- Save $8.00
War Plan Pacific- Save $8.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #221  
Old February 17th, 2019, 10:53 PM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is offline
Brigadier General
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 1,977
Thanks: 412
Thanked 799 Times in 585 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Re: Height Maps

Something I'll never use, I just don't do this kind of thing since my focus is elsewhere. That being said to see the development to the final process I can most certainly appreciate the effort and time many of you will (Have.) put into the use of this new feature.

The end product looks AWESOME!!

Regards,
Pat
__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton

"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
Reply With Quote
  #222  
Old February 18th, 2019, 09:00 AM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 9,997
Thanks: 2,088
Thanked 3,126 Times in 1,577 Posts
DRG will become famous soon enough
Default Re: Height Maps

A section of Greek coast at Alexandroupoli


Attached Thumbnails
Click image for larger version

Name:	972.png
Views:	252
Size:	49.5 KB
ID:	15676   Click image for larger version

Name:	mini972.png
Views:	248
Size:	5.0 KB
ID:	15677   Click image for larger version

Name:	mini972B.png
Views:	252
Size:	6.0 KB
ID:	15678  
Attached Files
File Type: 7z SPMap972.7z (35.8 KB, 65 views)
__________________

Last edited by DRG; February 18th, 2019 at 09:09 AM..
Reply With Quote
The Following 3 Users Say Thank You to DRG For This Useful Post:
  #223  
Old February 18th, 2019, 09:07 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,385
Thanks: 110
Thanked 1,346 Times in 926 Posts
Mobhack is on a distinguished road
Default Re: Height Maps

The flood fill was a wee bit tricky until I figured out how too get the edging done properly. The regular fill with water code just slams in lake hexes and nukes adjoining land - so large areas left you with having to do the bulk by block fill and then the edges painstakingly by hand hex-by-hex. Once I had it sorted to not nuke adjacent land, it worked excellently.

It'll not be a common tool for map makers, but it fills in good sized rivers just fine as well as the large bits of open water.
Reply With Quote
The Following 4 Users Say Thank You to Mobhack For This Useful Post:
  #224  
Old February 18th, 2019, 11:08 PM
shahadi's Avatar

shahadi shahadi is offline
Captain
 
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 853
Thanks: 516
Thanked 257 Times in 180 Posts
shahadi is on a distinguished road
Post Re: Height Maps

Quote:
Originally Posted by Mobhack View Post
The flood fill was a wee bit tricky until I figured out how too get the edging done properly. The regular fill with water code just slams in lake hexes and nukes adjoining land - so large areas left you with having to do the bulk by block fill and then the edges painstakingly by hand hex-by-hex. Once I had it sorted to not nuke adjacent land, it worked excellently.

It'll not be a common tool for map makers, but it fills in good sized rivers just fine as well as the large bits of open water.
That is exactly what I am doing at this moment from the fill DRG performed on the Dinh Tuong map, by hand leveling the adjoining land river hexes, then block fill large land areas.

A great project, much anticipated enhancement, my thanks to the dev team.


Reply With Quote
The Following 2 Users Say Thank You to shahadi For This Useful Post:
  #225  
Old February 19th, 2019, 10:36 AM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 9,997
Thanks: 2,088
Thanked 3,126 Times in 1,577 Posts
DRG will become famous soon enough
Default Re: Height Maps

When the upgrade is released and you have the chance to use the feature be aware that if the coast has a large beach but not a lot of elevation the Venhola may record that as the same elevation as the water and the flood fill will cover it with water so in cases like that the beach will need to be put back in manually ( it's still easier than putting in all the water manually .....) but any place with even moderate elevation changes from water level the flood fill works great
__________________
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
  #226  
Old February 24th, 2019, 09:38 PM
Kailux's Avatar

Kailux Kailux is offline
Private
 
Join Date: May 2018
Location: Hannover, Germany
Posts: 9
Thanks: 19
Thanked 3 Times in 3 Posts
Kailux is on a distinguished road
Default Re: Height Maps

Hey dmnt,

i've been looking at the outdoors map a bit closer, since it gives some nice contour lines and by doing so, stumbled upon the vector map.

I'm a bit rusty, but doesn't mean "vector": it's not a "flat" picture, but got all the elements saved as entities? Like a XML file of the map containing location, size, shape and type of all elements (different layers)?
There is a road on XY, there is a built up area on XY shaped Z way and the like so you can style these elements the way you like? (https://www.thunderforest.com/docs/t...t.outdoors-v1/)

If so, shouldn't this make a more or less automatic map creation possible? Way beyond the elevation data?

Since tile request is limited, use it only for the "backend" download creation.

Edit: https://openlayers.org/en/latest/exa...tile-info.html <3

Last edited by Kailux; February 24th, 2019 at 10:06 PM..
Reply With Quote
The Following User Says Thank You to Kailux For This Useful Post:
  #227  
Old May 4th, 2019, 03:50 PM

dmnt dmnt is offline
Sergeant
 
Join Date: Jan 2010
Location: Espoo, Finland
Posts: 359
Thanks: 56
Thanked 136 Times in 104 Posts
dmnt is on a distinguished road
Default Re: Height Maps

I'll try and look into this when I get a bit of free time on my hands. The biggest issue with map generation is that I have to work "in the dark", so not knowing the actual way how the map binaries are built. And reverse engineering it is slow and cumbersome way of figuring it out.

I'll check what I can do with the beach map building. I'll update my SPMBT version today and the backend already supports things like setting the level offset: I could tweak it to always keep water as 0 and then land would be 1-3 at the lowest level if that is enough to create the land/sea boundary properly.
Reply With Quote
  #228  
Old January 7th, 2020, 10:00 AM
zovs66's Avatar

zovs66 zovs66 is offline
Second Lieutenant
 
Join Date: Mar 2011
Location: Ohio
Posts: 462
Thanks: 420
Thanked 324 Times in 160 Posts
zovs66 is on a distinguished road
Default Re: Height Maps

Is the venhola tool or server down?

I was just using it last week and was trying to access a location in Siberia:

https://www.venhola.com/maps/geo.php#106.45,50.35,0

It just comes up white. Also when you zoom in and out nothing but white.

?
__________________
ASL
Reply With Quote
  #229  
Old January 7th, 2020, 01:58 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is online now
Captain
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 919
Thanks: 216
Thanked 345 Times in 258 Posts
scorpio_rocks is on a distinguished road
Default Re: Height Maps

I am just getting white too
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
  #230  
Old January 7th, 2020, 07:54 PM
DRG's Avatar

DRG DRG is offline
National Security Advisor
 
Join Date: Mar 2005
Location: GWN
Posts: 9,997
Thanks: 2,088
Thanked 3,126 Times in 1,577 Posts
DRG will become famous soon enough
Default Re: Height Maps

I had that happen as well a couple of days ago. I had hoped it was just temporary
__________________
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2020, Shrapnel Games, Inc. - All Rights Reserved.