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  #11  
Old June 24th, 2019, 12:30 PM
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Default Re: PzGren Units

Quote:
Originally Posted by chris h View Post
I ran the formation date check and these came up. There were some gap problem and the before ERROR are easy to fix. What about the rest, just information or important?

Reading the guide it says '... end of the company time frame - by ensuring that the part time platoons are at the end of the list, and in last start date order.'

These are all companies so the platoon issue is not a problem.

Checking gaps in formations

Formation 246 GebJaeger Zug - Slot 5 Mtn Infantry-AT not available at date 1\1930

============ checking formations =========

225 - PzAufklKp (sw) - Sub Formation Slot 5 => 227 PzAufklZug(Ust) Finishes Before Company End Date
261 - FJg Kompanie - Sub Formation Slot 6 => 117 FJg PzBuechse Starts after Company Start Date
262 - FJg Kompanie + - Sub Formation Slot 8 => 117 FJg PzBuechse Starts after Company Start Date
263 - FJg MG Kp - Sub Formation Slot 6 => 117 FJg PzBuechse Starts after Company Start Date
267 - FJg Kom [A] - Sub Formation Slot 5 => 117 FJg PzBuechse Starts after Company Start Date
273 - FJg Support [A] - Sub Formation Slot 8 => 272 FJg Inf AT [A] Starts after Company Start Date
357 - PzGren Kp (gep) - Sub Formation Slot 4 => 173 SdKfz (Kan) Grp Finishes Before Company End Date
357 - PzGren Kp (gep) - Sub Formation Slot 5 => 181 SdKfz (Kan) Grp Starts after Company Start Date
589 - FJgPzGrKp (gep) - Sub Formation Slot 7 => 173 SdKfz (Kan) Grp Ends BEFORE Company START Date - ERROR!
589 - FJgPzGrKp (gep) - Sub Formation Slot 7 => 173 SdKfz (Kan) Grp Finishes Before Company End Date

============ companies containing companies check =========

============ run complete =========


They are all OK as they are and perfectly normal way to build formations that exist over a wide time span. I run those checks before every release so if you think you found something it was supposed to be that way. Some formations may have units attached early on that are changed over the lifespan of the formation and removed or replaced with something else later on. And some may have added units tacked on .

263 for example just means the ATR was added to the company formation after it's start date and just means that ATR is not part of it's T0&E before 7/39
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  #12  
Old June 24th, 2019, 12:42 PM

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Default Re: PzGren Units

Considering the amount of time you probably spend on it, anything that I find would have been corrected if it didn't work. Thanks
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  #13  
Old June 24th, 2019, 12:45 PM
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Default Re: PzGren Units

It has evolved for over 21 years. Rarity codes get a lot of people thinking they have found a problem but sometimes we have to make things rare because of the way the picklist runs through the OOB and depending on where in the OOB that unit is may get picked too often if it's not made rare.
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  #14  
Old June 24th, 2019, 12:49 PM
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Default Re: PzGren Units

If you run the USA OOB you will find what seems like endless "errors" if you run the broken links check but they are not.. they are simply sub-formations made nation 99 usually because they are ONLY used as part of a Coy formation usually so not available to buy on their own
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  #15  
Old June 24th, 2019, 01:01 PM

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Default Re: PzGren Units

Did find these both German Unit Checks

Foreign uints found:
Unit 917 - >>>>>>>>>>> (class 0 Fortifications) is assigned to nation 0 Unused

====================
Searching for bad ammo assignments
Unit 218 SdKfz 251 m PzB weapon slot 4 - Ammo Issued to null weapon slot

== Run Complete ==
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  #16  
Old June 24th, 2019, 06:28 PM
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Default Re: PzGren Units

Quote:
Originally Posted by chris h View Post
Did find these both German Unit Checks

Foreign uints found:
Unit 917 - >>>>>>>>>>> (class 0 Fortifications) is assigned to nation 0 Unused
NEXT TIME go look at the frigging unit first before running to the forum......it's been removed from use in the OOB and will not show up in the game!

Quote:
Originally Posted by chris h View Post
====================
Searching for bad ammo assignments
Unit 218 SdKfz 251 m PzB weapon slot 4 - Ammo Issued to null weapon slot

== Run Complete ==
It's an ammo assignment for NO WEAPON and has NO effect on gameplay. That had been where the AAMG was. It's an "error" in the mildest sense of the word
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  #17  
Old June 27th, 2019, 11:16 AM

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Default Re: PzGren Units

I've been trying to get the the AI to pick PzG but no matter what time frame or battle type I pick I'm always getting infantry, this is with the original OOBs, nothng I've done.

Can you somehow direct the AI?
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  #18  
Old June 27th, 2019, 12:07 PM
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Default Re: PzGren Units

You can buy for it to get a specialized force but Pzgren ARE in the PL's

---------- Find in Files ----------
C:\Users\Don\CODE\WinSPWW2 Code\Mbcamp.cpp(13315,37): ft=357;// later armoured pzgren
C:\Users\Don\CODE\WinSPWW2 Code\Mbcamp.cpp(13317,44): ft=358; // alt later armoured pzgren
C:\Users\Don\CODE\WinSPWW2 Code\Mbcamp.cpp(13462,39): ft=357;// later armoured pzgren
C:\Users\Don\CODE\WinSPWW2 Code\Mbcamp.cpp(13464,46): ft=358; // alt later armoured pzgren
C:\Users\Don\CODE\WinSPWW2 Code\Mbcamp.cpp(13481,58): ft=366; // later alt model of ss armoured pzgren
5 occurrence(s) has been found.

if (remain>30000 && DateInRange(6,41,12,LAST_YEAR))
{
gDoNotLoad=SSI_FALSE;
ft=356; // armoured pz gren
if(DateInRange(4,40,12,LAST_YEAR))
{
ft=357;// later armoured pzgren
if(DateInRange(11,43,12,LAST_YEAR) && Random(99)>50)
ft=358; // alt later armoured pzgren
}

=============

if (remain>1500 && Random(99)>30 && DateInRange(6,39,12,LAST_YEAR))
{
ft=356; // armoured pz gren
if(DateInRange(4,40,12,LAST_YEAR))
{
ft=357;// later armoured pzgren
if(DateInRange(11,43,12,LAST_YEAR) && Random(99)>50)
ft=358; // alt later armoured pzgren
}
}

if (UseSS && DateInRange(1,38,12,LAST_YEAR))
{
ft=343; // SS truck panzergrdr
if(DateInRange(11,43,12,LAST_YEAR))
{
ft=344;; // later ss truck panzergrenadiers
}

if(DateInRange(11,42,12,LAST_YEAR) && remain>1500 && Random(99)>40)
{
ft=365; // SS Armoured pz gren
if (DateInRange(11,43,12,LAST_YEAR) && Random(99)>40)
{
ft=366; // later alt model of ss armoured pzgren
}
}
}
}
}
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  #19  
Old June 27th, 2019, 12:18 PM
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Default Re: PzGren Units

- are the Germans defending or delaying? - none taken then as they are pointless. More likely if advancing/attacking.

- how many points have you given the Germans? - they are expensive toys, so add say 10,000 if you only have say 2000 or so - need 1500+ free buy points to pick in the AI buy loop. Pzgr are relatively rare things, in any case.

- Sometimes they will be truck-borne, not half-tracked.

- Sometimes a singleton pzgr platoon will be bought as scouts in the armoured cars buy part of the purchase loop as an alternative to the A/C or krads or Cavalry. This is separate from the coy buy.

- turn off AI tank heavy as well. They did not seem to turn up with that on - probably the armour soaked up the free points too quickly - but using 12K points, advance, vs Russia in mid-43 they appeared after about 15 AI picks, once I turned AI tanks heavy off.
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  #20  
Old June 28th, 2019, 03:25 AM

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Default Re: PzGren Units

Sorry about all the question got one more about AI pick.

In the mobhack guide it talks about not changing a formations type and gives an example, rifle to tank. That makes sense. I also says that the AI picker uses the formation number not it type, again makes sense.

Does 'type' here mean unit class or more generally rifle/inf etc?
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