.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 21st, 2004, 08:47 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default "Natural" poison and "natural" fire damage

What is "natural poison" and "natural fire", against which some creatures are naturally resistant?
What about Fire Fend, for example, as a spell -- against exactly what is one then protected? It says it protects against "all normal fires as well as most magical ones"; what exactly is a normal fire and what are the "most" magical ones here? Is the fire damage, for instance, which Flaming Arrows induces -- is that "normal" or magical, and if the latter -- does FF protect against it?

[ March 21, 2004, 06:48: Message edited by: tinkthank ]
Reply With Quote
  #2  
Old March 21st, 2004, 08:56 AM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: "Natural" poison and "natural" fire damage

I think Astral Fire and Banefire are the only fires you wont be protected against.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #3  
Old March 21st, 2004, 10:36 AM

Norfleet Norfleet is offline
Major General
 
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
Norfleet is an unknown quantity at this point
Default Re: "Natural" poison and "natural" fire damage

I think that flaming arrows does arrow damage AND fire damage. So if you get hit by a flaming arrow, it'll be like being shot with a regular arrow, if you have fire fend.

It'll still hurt, though.
Reply With Quote
  #4  
Old March 22nd, 2004, 04:49 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: "Natural" poison and "natural" fire damage

Thanks so far.

So what is "natural" poison and fire etc.? Anybody got a systematic answer?
Reply With Quote
  #5  
Old March 22nd, 2004, 06:56 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: "Natural" poison and "natural" fire damage

Fire/Poison resistance blocks any fire or poison unless it specifically says it ignores resistance: "The Sharpest Tooth", "Astral Fires", "Banefire", "Bane Poison".
__________________
Cherry
Reply With Quote
  #6  
Old March 23rd, 2004, 01:00 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: "Natural" poison and "natural" fire damage

Thank you.

So "natural" poison or "natural" fire is just flavor text?
Reply With Quote
  #7  
Old March 23rd, 2004, 03:15 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: "Natural" poison and "natural" fire damage

Hmm, in a way, but not quite. The super-poison of the Tooth and the otherworldly Banefire are not like normal ("natural") poisons and fires, and thus aren't blocked by those resistances.
Reply With Quote
  #8  
Old March 23rd, 2004, 05:20 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: "Natural" poison and "natural" fire damage

Right thanks. Sorry for being (over-)persistant here, but it *sounds* like "normal" would be a reference to something "naturally occuring", while whatever it is that is not normal (not specified in the text) would be something like "magical".
Do you know what I mean?
I'll rephrase:
The text accompanying the icons for poison, fire, etc. resistance indicates that it offers protection against "normal" poison, fire, etc., which implies that there is poison and fire which is not "normal".
The other metaphors that we have in the game (and we know from other games) is, for example, the "etheral" state and its connection with "magic" (i.e.: non-"normal") weapons.
So it *seems* to me as if there are certain poisons and fires and what not against which p-resistance protects, and what you and Cherry are (helpfully and hopefully true??) saying is that these are *ALL* forms of poison, fire etc. except for a very very few (Bane Fire, Sharpest Tooth)??

(In other words: I should stop trying to figure out if animals have "natural" poison and spells have "unnatural" poison -- right?)

sorry for the hangup, I know my English can suck at times too
Reply With Quote
  #9  
Old March 23rd, 2004, 08:13 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: "Natural" poison and "natural" fire damage

C'tis slingers (with 75% poison resistance) will always take poison damage no matter what kind it is.

I've never seen any "natural protection" (giving 50% protection of an element) protect from all damage, even those that seem "normal". In conclusion, 50% resistance reduces the damage by 50%.

I've cast Warriors of Niefelheim before (50% resistance and says protects from natural cold). Well, it doesn't do crap. My units still die just as well, just maybe they have a bit more chance of not dieing the first hit of a cold-attack.

The only thing I find helpful is to cast Serpent's blessing. While it only gives 50% resistance to poison, all c'tis units already have at least 50% resistance to poison. Therefor all c'tis units become 100% immunte to poison.

Another thing I've noticed: If a fire-suspectable unit... (-100% fire resistance, aka double fire damage) ...casts "fire resist" (+100% resistance) it will lose the -100% resistance. It will then lose the icon- suspectable to fire. but it will not gain any resistance to fire, it will just counter the suspectableness.
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #10  
Old March 24th, 2004, 02:02 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: "Natural" poison and "natural" fire damage

Tinkthank,

You've got it now. "Natural" in this (admittedly somewhat fuzzy) use means "everything but the few very-special exceptions."
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.