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  #81  
Old April 22nd, 2010, 06:55 AM
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Burnsaber Burnsaber is offline
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Default Re: MA Oceania - OMG, I think I've done it

Just for refence for all who read this guide:

CBM 1.6 changes capricorns so that they only lose one water magic when going to land, not -1 on all paths like in vanilla. They also IIRC don't get reduced stats on land.
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  #82  
Old July 17th, 2010, 12:20 AM

kianduatha kianduatha is offline
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Default Re: MA Oceania - OMG, I think I've done it

They get reduced stats still-- they're down 7 HP, 1 Att 1 Def 1 Str and 2 Prot.
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  #83  
Old July 15th, 2011, 01:45 AM

Nightfall Nightfall is offline
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Default Re: MA Oceania - OMG, I think I've done it

As an interesting pretender option for a variant of this strategy, possible mainly because Oceania gets natural Air/Water mages, you could also go for a Dormant Dom9 N5D3?5 Ancient Kraken without tanking your scales badly.

There are multiple good options for the third path depending on which way you want to go, I think that's more down to personal preference.

I know it's unusual to build a dormant SC, but in this case it's job is to allow you to expand onto land and be a passive threat that can hold what you take while he does lab work. It works because you can have a fish amulet ready and waiting when he wakes.
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  #84  
Old March 16th, 2012, 02:52 PM

earcaraxe earcaraxe is offline
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Default Re: MA Oceania - OMG, I think I've done it

im not sure baalz still reading this, but this strategy seems to have a little built-in weakness: oceania (as every water nation) benefits from taking cold3 or heat 3scales, but the heat3 will hinder the masses of undead mages (it raises their spellcasting enc, right?), and the cold3 will cripple the lamia queens in combat (being coldblooded).
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