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  #11  
Old March 11th, 2009, 10:27 AM

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Default Re: 3.22 patch update?

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  #12  
Old March 11th, 2009, 12:03 PM

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Default Re: 3.22 patch update?

What is in the patch is, to my knowledge, exactly what's on the progress list. I think KO still had another beastie in mind that he wanted to add to Jomon in the future though.
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  #13  
Old March 11th, 2009, 01:38 PM
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Default Re: 3.22 patch update?

I have some intended adds to Jomon that I haven't finished. Most of the intended news are there, but some stuff will have to appear at a later date. A few high lvl summons mostly (dragon kings and myoo). And a turtle sage of less majestic stature.

The myoo should be several uniques led by Fudo, so they will take some effort to draw. The dragon kings (also uniques) are closer to finished, but need attack sprites and burning pearls.
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  #14  
Old March 11th, 2009, 01:44 PM

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Default Re: 3.22 patch update?

There's already a nice eastern dragon graphic in the game that you can see via a mod error.
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  #15  
Old March 11th, 2009, 02:15 PM

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Default Re: 3.22 patch update?

Myoo? IIRC, those are fallen monks? Sounds cool!

I'm _very_ interested in hearing about nation-specific unique summons.
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  #16  
Old March 11th, 2009, 02:21 PM
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Default Re: 3.22 patch update?

Mmm... Dragon Kings...
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  #17  
Old March 14th, 2009, 01:23 AM
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Default Re: 3.22 patch update?

LOL I found the gold dragon sprite by modding accident too.

Don't take my post to mean I want the patch rushed - just antsy is all. In the meantime, I created a kludge in Antilarium - cheap GoR spells in every magic path. I'm certain it will have ... unanticipated... consequences but should be interesting nonetheless, and make the #com bug moot.

Custom battlefields... hmmmmmm.... intriguing
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  #18  
Old March 14th, 2009, 01:25 AM
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Default Re: 3.22 patch update?

I may have to drop my Gold Dragon pretender from my Mytheology mod when the Dragon Kings comes out! looks nice!
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