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  #11  
Old June 13th, 2001, 08:36 PM

Nitram Draw Nitram Draw is offline
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Default Re: 5 Carriers versus 2 Starbases

Fighters only have no movement the turn they are launched, your guess is as good as mine as to why. After that they can move normally.
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  #12  
Old June 13th, 2001, 08:51 PM
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Jubala Jubala is offline
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Default Re: 5 Carriers versus 2 Starbases

Could be because of simultaneous movement. In turnbased movement it would be possible to launch and move the fighters at once, but not with simultaneous movement as the fighters won't be there to be given move orders until the next turn. SO to keep things equal they can't move after launch in turnbased either.
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  #13  
Old June 14th, 2001, 12:55 AM
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Will Will is offline
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Default Re: 5 Carriers versus 2 Starbases

Which is why you keep one fighter over a planet. Once you launch the rest, they have all their movement
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  #14  
Old June 14th, 2001, 01:01 AM

Nitram Draw Nitram Draw is offline
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Default Re: 5 Carriers versus 2 Starbases

I agree with you especially if you own a planet in the system. You can fly extra fighters from the planet to reinforce the base if needed. I like that combo, base plus fighters. If you fly the fighters in you can create your own special fighter type group sizes, as they stay grouped like you bring them in.
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  #15  
Old June 14th, 2001, 01:45 AM

rdouglass rdouglass is offline
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Default Re: 5 Carriers versus 2 Starbases

quote:
Originally posted by LCC:
...Bases cannot move unless you put an Emergency Propulsion V pod on them, in which case they can move 5...


I thought that was taken out????? What Version are you running???
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